Really don't enjoy that I have to buy all of the spells. That dynamic could be replaced by decent level building. 2/5 for poor design. Has potential, but needs a lot of work. Also, reset button.
Entertaining, yet quite simple. Didn't enjoy the choice of music, it just doesn't work with the game. After you complete a level, if you click Levels the next one is still locked. It is amazing how infuriating a single log can become when it's right next to a steep rock and you have no NOS left. This game needs more tuning and features. Maybe upgrades, a level map, or achievements. 3/5
The game is a little long winded. I feel like I did a lot my first time through, took quite a bit of time, only to find out that I only have enough cash for a single upgrade. I'd like to see the enemies change, kind of like the wheel of death does. Great premise, needs tuning. 3/5
This is like a poor version of that game where you cover the oranges and apples from spiky rain. Also, why doesn't the coal melt the ice barriers I create?
Game starts, I lose the ball. Most brick breakers let you decide when the ball will start moving. Also, please don't restart the music ever time I drop a ball. Sometimes, when I do poorly, I hear the opening chords four times in a row. And maybe you should create a background that doesn't consist of pixelated home photos.
Not a terrible game. The truck needs to have a heavier feel. Right now it drives like it's super light. I also think that adding progressive damage to obstacles like cars as I drive over them would dramatically improve the games entertainment value.
After a ghost passes through a small block (like the kind 2 can use), any character can then pass through it. Haven't tested with other types of blocks.
You used the bouncy tree mechanic twice. Once to show us you could and again right at the end. Why did you even bother including it? It's a cute game, but it's really rough around the edges.
My apologies. I'll have it fixed right away.