There's really not much you can do with the fireball that you can't do with a well-placed cannonball. I wish the fireball would continue after it's first contact and continue lighting things aflame for a second or two.
Your collision detection is so unstable that even by making the same move each attempt the results are totally different. Certain levels become more about luck than any kind of foresight or strategy.
I have 980 strength and a single point in cleave and its doing a little over a thousand damage per strike. I'm not convinced its supposed to work that way.
Level 6 sucks! I put all my talent points into economy, which of course means they are wasted for that level. And when I tried to reset my talents so I could redistribute, it only gave me back 2 of the 6 talent points I had spent. Please balance, otherwise I love the game!
I liked everything about the game, except that the collision didn't seem to be perfect. I had a lot of flaming shots that seemed to go right through the enemy's head.
it seems like the medals arent all working properly. like i didnt get freebie until i used the skinnerator for the first time. nor have i received max damage or the six weapons or things like that.