I think there should be a minigame where we rape a rescued princess at the end of every level. No wife means I should get replacements just like in real life.
Pretty fun. You should give checkpoints after every boss. Why give us full healing but then not let us skip bosses we already beat? The last boss was a lot of fun but earlier bosses took too long to kill. I think dropping the HP of the player and bosses by 1/5 would make the pace faster without hurting difficulty. The last boss has the appropriate amount of hp though. Also more bullets = more fun, both player and enemy bullets. Little visual explosion cues on collision and a plink sound to let us know we hit an enemy or got hit would be helpful.
When I scroll up and down with the arrow keys it changes all of my inputs. Also the answer is not unique for every puzzle. I got a couple wrong that I'm sure were correct but I'm not sure if it's because I was actually wrong, the answers changed because of scrolling or the game doesn't catch alternate answers.
I liked it because it was fun. I think it should automatically cycle to the best weapon you own when ammo runs out because selecting weapons is too much strategy.
This game is unbalanced and buggy but pretty fun. If you wait until the bad guys are almost at the left edge of the screen then spam 3 or 4 units they will all hit at once and gang rape it. This is the only way I could deal with the cheesier enemy units.
thanks for the suggestions. Will definitely incorporate these on my next project!