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spacedock's Comments

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Spurt

Play Spurt

Apr. 30, 2013

Rating: 0

Dressing the zombies up in blackface as genius.

TripMan

Play TripMan

Apr. 30, 2013

Rating: 10

The grenade blows up before it gets to the bunker even when I do it like in the walkthrough.

Mafia Shooter

Play Mafia Shooter

Apr. 28, 2013

Rating: 5

This black screen has better controls than most. 2/5

no-one has to die.

Play no-one has to die.

Apr. 21, 2013

Rating: -19

Can we have a button to skip the story? I don't want to read it. THANKS!

Heroes Empire

Play Heroes Empire

Apr. 17, 2013

Rating: -5

What the fuque am I supposed to do in level 2 when the enemy starts with like 10000 guys?

Magnetized

Play Magnetized

Apr. 16, 2013

Rating: -1

Get rid of level 55. That's bullshit.

Bear Grills

Play Bear Grills

Apr. 15, 2013

Rating: -4

WOW The only way this could be improved is if we got to eat the stuff we killed during the launch. 5/5

POWER RANGERS: THE MASTER OF DOOM

Play POWER RANGERS: THE MASTER OF DOOM

Apr. 09, 2013

Rating: 0

I should get to 6 hole the yellow and pink rangers in a bonus round after the boss.

Jim Loves Mary

Play Jim Loves Mary

Apr. 04, 2013

Rating: -14

Having only 1 girlfriend seems really unrealistic. He should have 2-3 like any normal kid.

Garden of War 2

Play Garden of War 2

Mar. 29, 2013

Rating: 1

The raiders take a lot of the fun away. It's too random, and random = not fun IMO. It would help if they followed the same rules for fighting. Right now they can grab a protected tile as if it is not protected at all. So if there are a lot of them they can grab all the tiles around your guys and starve them all. Also I'd rather pay part of my income to just not have them randomly spawning on my tiles. At the end of the day I'm paying money for soldiers to get rid of that crap, so I'd rather just make it automatically pay money to not have it occur at all.

Developer response from Warstrider

I appreciate your feedback spacedock. I will investigate adding a "No Vile" option to the map editor. That would allow map makers that feel the same way as you do to make maps that you'll enjoy more. I'll also add a "No Vile" tag so they are easy to find.

Zombie in the Big City

Play Zombie in the Big City

Mar. 25, 2013

Rating: 2

Why can't we kill survivors as well as zombies?

Epic Metal Knights

Play Epic Metal Knights

Mar. 24, 2013

Rating: 0

It's good.

ski jumping planica1

Play ski jumping planica1

Mar. 22, 2013

Rating: -3

How do I rape bitches?

Vibrant Recycling

Play Vibrant Recycling

Mar. 20, 2013

Rating: -4

How about throwing some dead babies in there with the other garbage?

Zombie Warfare

Play Zombie Warfare

Mar. 18, 2013

Rating: -1

It needs like 100 times as many zombies. Is it possible to change the code so 100 zombies get spawned at a time instead of 1? Also I had the zombie no spawn glitch, I think a timer or something that gives you a win automatically after a set amount of time would cludge around this until you can squash that bug.

Steel Dangers

Play Steel Dangers

Mar. 18, 2013

Rating: 0

It's good. The "awesome" factor of the weapons collapses after the shotgun. I think the later weapons should shoot about 10x as much stuff to keep them fun. I liked feeling like a badass marauding around with the shotgun. :D

Flight Simulator Cessna 172/182 Edition

Play Flight Simulator Cessna 172/182 Edition

Mar. 17, 2013

Rating: 2

Can you put a machine gun on the plane so we can shoot the control tower?

Galaxy

Play Galaxy

Mar. 17, 2013

Rating: 0

It's great. I like how it sends 100% of the guys every attack and that there is no maximum amount of guys. It would be better if you could multiselect and have the attacks automatically route their way through each waypoint.

Escape the Amusement Park

Play Escape the Amusement Park

Mar. 17, 2013

Rating: 0

Woah, it's actually fun unlike 99% of this kind of game. I like how you get good hints and the items you need make sense.

Star Squadrons

Play Star Squadrons

Mar. 11, 2013

Rating: 5

The way dropships work makes the game not fun. It's too easy to randomly lose a planet. The 200 troops in the drop ship should have to fight the population of the planet troop per troop, and you should be able to bombard with ships to weaken up the planet before landing. That way 1 missed dropship doesn't matter, and you can still clear a planet without dropships just by bombarding a lot.

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