With the skies and space so full of litter, no wonder they are cancelling the shuttle programme. Now we also know what happened to to Challenger and Columbia...
The soldier's fire seems not to affect the zombies. The same goes for the bombs, artillery fire etc. The courses are way too long for the difficulty they present and redoing them leaves you wil a lot more cash than you can effectively use. That element shows the game to be poorly planned.
Cute game with pleasant graphics. Goes to show that gameplay is more important than the visuals it is delivered with. As some of the other players have mentioned, the one major weakness of the game is that the most expensive weapon fails to deliver anything remotely close to what can be expected of it to do. The Frag Bomb is the most effective weapon by far.
This is how you beat the title screen: First, click on the face at the top right corner of the title screen. Next, click on "settings" when it appears and click on "yes". Then, click on a button. Any button. After that, the "settings" button will be at the top of the title screen. When it is visible, move the cursor out of the game and move it right above the game. Roll over the "settings" button. Keep doing this until it stays there, then click on it. Finally, press a button a few times and click on the face again. Keep this comment alive...
Not a bad game at all. The challenge is mainly in grinding up the XP for the upgrades. Unlike the Bloons TD this is not frustratingly niggly about absolutely perfect tactics and that is a good thing. It needs hotkeys, the ability to re-assign all the upgrade points at any time and a unique final boss. The final boss of the last level is ridiculously easy compared to the Ninjas that come before him. One frenzy spell and he's gone.
Sweet game. The final challenges are much longer than they are challenging. I think it would be a good idea to let the player know how many of them are left, especially since there is no save option.
Absolutely fantastic. The bonus levels are devilish and very satisfying to solve. Keep at them..I could feel my brain groaning and growing under the pressure :)
Great through and through. The puzzles are progressively hard but don't get you to commit virtual suicide like Moneyseize and the boss fight is amusing :) Two thumbs up.
Entertaining and fun. The major problem is that you can basicly win the game very easily with a simple strategy of building up your fireball to max, nuking the home base of the enemy and storming it right at the start. Capping it at Lvl 50 also makes it less fun as you cannot max out all the abilities.
Not bad at all. The challenges on the moon were the hardest to complete...and the singing haddock is not enough of a reward for having all the 70 achievements..:) Farty pants forever...the cutest and most ebulient of all racers :)
A lot of people are complaining about the double jump not working. You need to know that stepping off a ledge to any extent counts as a jump.
Also, not pressing the arrow in the direction of the wall you're jumping off disables a subsequent jump.
If you keep this in mind the double jump will only fail if the prog lags. Try not having anything else open, especially streaming media, as this can seriously lag the game.
very nice and challenging. The learning curve is steep and it takes a while to get everything down to the meticulous level of accuracy a perfect performance demands. 5/5.
For the frustrated..take it 2 or 3 levels a day heh. That way you'll have some hair left at the end of it.