I love this game, because the timing element and the irritating reload mechanics are annoying, until you realize that you are actually playing a game about patience and risk evaluation. It is seriously quite amazing, and once you realize that, you realize that the right approach leads to no failures whatsoever. It is awesome that you have used minimal mechanics and graphics to not only create an interesting puzzle idea, but also to have a thematic purpose and meaning. Wonderful.
but nonono the king is obliged to because the people have power over him, namely numbers, and bad kings are overuled, there is no contract, the people already have power, and handed over no responsibility in the process. I finally understand why it was so hard to disagree with Hobbes, it was because I agree with him.
[#] You are in your room. You just woke up and everything feels old, like outdated. Maybe you should talk to the doctor
There is a [DOCTOR]
[!] I don't know how to talk
OMG this is so amazing. Perfect. Gameplay, story, levels that contain multiple storylines, timetravel theories that are consistent oh my.
Amazing, now hang on while I make out with the developer.
I agree with basically all of the harsh criticism presented here, which makes me happy, because it just shows how highly Kongregate sets the standards for something as generic as flash games -- however, level 15, is magical if you cut all four lines at once within the first few seconds. If you get the timing just right, they all fall into place at once, and then you can cut your happy face and win love.
Two problems with this game, 1, yes, way too slow, you lose half of the timer just waiting for your pieces to drop, then game over, 2, after much practice on bejewled I've found that this game only gets hard after the ice is added, because I can't quickly make matches without looking closely at what each piece is. Zen style games do not work with a time-limit. 3/5
Will think of something for the sequel. Thanks