I would like to see a more story-based version, where you have a constant army, and you are fighting hordes, collecting from the masses and rebuilding your forces. Still, Awesome game, 4/5
In my opinion, this game is lacking 1 thing, ships, in the origional ether game, everything was moving, everywhere, and in the second ether game, you had your own helpers, that would be everywhere, like a universal force of help, but this is simply enemys that barely think about there movement, and towers that sit and defeat the "offensive" feel of ether. So in simple, this TD is too much of a TD.
I love this theme of game. I won obediently once and came back today, to play disobediently. now I can't finish because of the colour. at first I thought the whole "you are a girl, not a man" thing was a mistake on my part at first... 5/5
I love the feel that all of this creates, this is the exact thing that I have been searching for for so long without even realising it... I realised this at the end of reding stenography.
This game is... Brilliant. Of all the games of this sort, this is the most well done. I would love to see, at the end of a level, the option to play the level back all together, fitting the lines in the earlier levels, to do with being able to go back aND NEVER MAKE A MISTAKE.
Really says a lot about mankind. "We're killing it because it isn't dying, and we're killing them 'cause they aren't trying to kill it."
I'd love to see more made out of this, ie, more than just protecting from bullets and bombshells. No matter how you finish the game, still an ultimately moving master-piece.
I'm unhappy, in the tutorial the mainframe appeared behind a door, so whenever I tried to finish the level I'd just open the doors in a glitchy fashion, then the trophy hall called me lousy...