what makes it even worse is, when you level up and get the the upgrade options, in some casses you HAVE to upgrade you workers PLUS something else. i just dont like that.
"Slightly changing the way the game saves" rly? casue it also seems you changed the stats on workers. i vaugly remeber that my workers could go one pop, for one gold, at ten mine/harvest. now though its 3 pop, 3 gold, 10 mine/harvest and i dont like it. i rly dont feal like using workers anymore at this point cause leveling them up just dosnt seem to be worth it at my low level/income.
i think i figured out what i did wrong. i loaded the online save when it first became an option, i am using the "new" local save system, so when i loaded the online save, it gave me bad data because i didnt have a save there.
um.... not sure whats going on here, loaded my save from like 3 or so hours ago, now everything is mega messed up. all of the rescource buildings are "foresters" some at level 0 and one at level 44100. i dont have any of my unlocked items, or any of my levels. did i load the wrong thing? im using google chrome on a win7.
I don't think you loaded anything wrong, but since I can't seem to emulate the problem I blindly added some (possible)fixes and checks. Try to see if it works for you now. (PS the version should be 1.0.2-2 in the left bottm corner).
after droping all of the gems, it still shows a value in the shoot. i think gems are somehow getting stuck on the outside of the shoot and that is weird.
Thanks for playing! Yes this has been debated around a lot. The problem is that it becomes possible to remove entire chunks of trash from the playing field if you could hit one and then have that hit some, and those hit some, etc. Ended up making only the trash that your junk bullet hits get affected to add challenge :)
i got it without a walkthrough. the clock puzzel is simple, line then shadows of the stars up with the drawing on the wall and see where your curse is, there is a number, find the three numbers and put them in the right order and vwala. in any case, this is a sad story. i hope there is a continuation, maybe with a happy ending?
from a lonely adventurer housing an alchemist, saving a smith, and his daughter, to teaching that young girl to be an adventurer herself, and then THAT adventurer finding an infected girl, taking here home, and inevitable saving her, to.. what? THAT girl becoming a traveler? SAVING YET MORE INNOCENT PEOPLE!?!?!? THERES A LESSON IN HERE SOME WHERE!!! I KNOW IT!!! oh wait.... kindness begets kindness?
I love you work man, from the stories to the simplicity of the games them selves. even this last one, a sort of "tycoon" style build, with a good story behind it. i got 100% moral, a cute white fox pet named frost fire, over 15 in all stats except agility (which i only got to 12 and never actually used for any of the challenges), and never failed any of the challenges.
Thanks man! This game actually has no connection to the characters from the Home series although I can say it does take place in the same world. And that sounds like a solid playthrough, a lot of people seem to get 0 morale their first time through just because of bad luck I suppose.
I don't think you loaded anything wrong, but since I can't seem to emulate the problem I blindly added some (possible)fixes and checks. Try to see if it works for you now. (PS the version should be 1.0.2-2 in the left bottm corner).