"are we going to need a compass for this?" "what? why?" "never mind." omg all that work for a compass, and there better be e use for it. in the third installment.
it would be nice to be able to have more recorce missions. i ran out of them before i could even reach the 3rd part of the story and my sips were uber out matched.
wait, one puzzel? but.. theres a skull door... and a knob that turns..... that cant be all. i dont care if this is a demo, thats just leaving me hangin.
sometimes when i open the chat window, it just sits there saying "connecting" and wont let me close it, stoping me from going on missions or operations. at that point the only thing i can do is look at my base, my fleets, and my alliance base to relly do anything.
well, after using tab to find the "menu" button, (because the mouse dissappearse and all i see is a black window) i managed to get into the main menu, but theres nothing else to do after that. still mind bender puzzel. i liked it. after i got out the bottom of the box though it just... ends... nothing but black.
idea, when in the raiders invintory, it would be nice if you hover over the raiders icon you can see his/her stats as effected my the relics and tools he/she is equiped with. i/e the damage resistance, the chance of rehit, the poison damage and such and soforth. anyone else like the idea?
second run through just for a free badge..... still love this story. still wondering why the alcemist appears to be the only one to know the cure. -.- and why every other alcemist is a jerk to little kids that are sick.
wow, how big is this game? this is one of the longest loads from a unity game i have ever seen. as a matter of fact, it only loaded 20% while typing this.
love it, love the fact that the same family is waiting for her, and love the fact that there are still life choices. love it. no doubt that its worth at least 4.5/5, but because you can choose the name, it gets that extra .5, so 5/5 is all your getin. ;)
oh, i had a new idea. an alert of sorts, stating a new type of animal, or enemy entering the arena. but only once for each new type of thing. also, upgrade idea for improved speed. the tank is kinda slow....
Haha, thanks! I'm using this one, it's in my next build to release, once I've finished it all. I've got an alert for every goal hit, with information for the new enemies coming in. And the tank, I'll have to do something about the speed
Thanks for the feedback Spyro. I agree, it does need some sort of reticle. We considered a laser to account for changes in camera angle but as you can see the game is rather barebones at the moment. Hope you enjoyed it nevertheless.
i dont like how i need to be facing the ladder to use it, simple pushing up or down on it would be nice, or just touching it. also, i found a small glitch, when you grab onto the moving bars the hang, if you keep hanging on youll just float and move in the direction of the bars untill you hit a wall.
They are too strong for you, before fighting them you should get stronger! Thanks for the feedback!!