Barely even starting this game, I already see an important feature that should have been added to aid in getting the A+ medals.. Auto-pausing the game when starting a mission, that unpauses the second you move.. Having to immediately switch my hand over to the arrow keys after starting a mission costs a bit of precious time.
The last level's quote made by a.. Churcton windchill.. Really? Just Winston churchill's name but with some swapped syllables/letters?.. Iunno, that just bothered me slightly when I saw it.
I like how the flying auto-ships' bullets stay still in the air when they fire but there is no target to fire at. The bullets just hang in the air collectively, acting like free mines.
I love these kind of games, because some devs get so creative with them and jam pack them with mouth-wateringly cathartic sound effects and graphics that just make them an utter joy to play after a stressful day.
The game seems to guide you through all the missions defending and teaching you how to build a nexus.. But never actually tells you what the friggen thing does.. What DOES it do? I just beat all the missions and was about to start on endless mode, and I still have no idea what it does, or why it's worth buying it.
The game was pretty good! Good upgrade system, nice basic arcadey action. Besides the few minor complaints and balance issues, my biggest problem with the game was the CRIPPLING 3 FPS the game would constantly dip to randomly.. I finally got to 3000 meters, but it literally took half an hour to get there, the upside being with the game being in permanent bullet-time mode, it was much easier to keep my allies alive through the gunfire..
What makes me dislike this game are two things.. The difficulty having to be unlocked.. That doesn't add to the challenge, that's just forcefully padding out gameplay.. The second thing being the game's tendency to shit on you.. If I had a nickel for every time I had one of those "everything's going fine, this is gonna be a piece of- what?.. I just died?" moments, I'd be rich.. On some (if not most) levels, you HAVE to remember exactly what waves are coming, and where from, and set your defenses accordingly.. It just doesn't feel very organic, when you're basically just placing defenses where you know they'll need to be to pre-empt enemy strikes.. If the direction they came from or which ones appeared were randomized, now that would add a bit of spice to the gameplay..
Whoever is attacking us seems to have their plan backwards a bit.. Wouldn't it make sense to wait for us to mine these asteroids, pack up, and THEN attack us at a vulnerable moment to steal the already-collected resources? Preventing us from mining it means neither side gets them, changing the stakes from a resource skirmish to a territory dispute. Also, has nobody else taken notice of how blatantly unoriginal the title is? (because criticizing a game older than some of the users here makes me feel bigger down there)
Let's do a direct comparison to book of dread, shall we? All character-skill buffs are no longer permanent, there are no legendary monsters, characters no longer have upgradeable passive skills, and you cannot individually upgrade multiple stats. You CAN go on multiple completable quests, you have more party members to choose from, there is now equipment "sets", you can visit the shop at any time, you can upgrade what you get from it by completing achieves, there are battle-specific effects on which area you're on, and you can hold way more items. The book of dread gui was way better because it showed all the information right away, without having to go to a different screen just for individual characters, and you could choose the same class more than once for your party.. Honestly.. I like book of dread better..
This game is generally mediocre.. Maybe it's different as other classes, but as an engineer I've found myself winning every match by the skin of my teeth, and being forced to grind for better equips to also win by a sliver against the boss does not make fun gameplay..
Do the nukes do infinite damage? I was on wave 175 or so and they were still one-hitting everything, I was rushing waves 10 at a time because the nukes could wipe out entire quarters of the mass at a time, and with more than one of them? If they do do infinite damage, that's basically an instant game-winner.
the hard badge says you need to get a "godlike" combo, which requires using 5 different moves.. there's only 4 kinds of moves you can use, where's this 5th one?
There was a screen that said "MAN U HAVE WON THE LCUP FNL" and I was like "What? I did? And why that typo- ooooh.. There's some stupid team named MAN U..."
I finally found the secret to the tower defense parts that the game NEVER TELLS YOU ABOUT! Clicking like crazy makes the towers fire, sure, but HOLDING the mouse button makes them auto-fire, plus they fire 3x faster that way.. You can take out a wave of 70+ monsters with just one tower doing that.
It turns out you CAN make money very easily, but you have to use the still-aim where you hold space, and you need a bow. Explosive barrels are 50 gold a pop, always respawn in areas, and are bountiful. I only found out both of those things by accident.. The still-aim thing is taught to you at the beginning but you ignore it because you probably think there's no use for it.. Well, this is one of it's only actual uses.. Shooting explosive barrels for money..
2/5 - If you pacify all regions before getting all the guard-related upgrades, you literally have NO way to passively gain money, and are forced to grind search-missions where you only get about 60 gold at a time from killing zombies if you use the bow.. That's a game-ruiner..
Why, during defending against attacks from the tower, is there NO indication of when the ballistae/archers/catapaults will fire? They have no cooldown timer, and only randomly fire when i click like crazy. a cooldown meter for them and maybe an auto-fire option really would have been nice..