I like how the game got easier towards the end.. "Bet you had a hard time with those exploding rock guys and mages that threw 3 fireballs in a spread, huh? Now you just fight non-exploding enemies that only fire one projectile half as fast, and don't have a melee attack! Hah You're in for it now!"
A LOT of frustration and confusion could have been avoided if this game had just told us "We're a generic war-time board game" in other words, little units are good against horses and towns, big units are good against archers, horses are good against big units and they get damage bonuses from attacking from behind, and archers are good against horses. keeping that in mind, this game become 3x easier.
The game seems okay aside from the strange multi-tiered crits, but what made me rate it a 2/5 was the turn-limits on missions.. Any time you find a turn-limit or requirement in a game that forces you to completely restart it just so you can build up to meet that one mission's requirements is a game-ruiner.. For this game, it was having an army of ballistea, and finding a missing that expected me to have an army of only cavalry.
I've beaten the impossible badge on super meat boy, this posed no serious challenge to me.. Everything got much easier after level 32.. A tip for some players, when you get to map 32 and beyond, always just try to use the highest-most pathway to get to the finish, and muting the sound also helped greatly to prevent stress.
This game's got a nice flow and difficulty curve, but it's just a little buggy.. If you accidentally press the spell key you had the redemption spell on while typing the high score, the ending replays itself.. And trying to submit my highscore half-froze the game..
The game auto-saves per level, so if you don't quit but instead just close/refresh the browser and then click continue, you'll end up back at the start of the level.. This means any progress on said level is reset when you quit.
It's slightly annoying that items/armor don't tell you what class they're for up-front, and the menu system for inventory is a tiny bit cluttery.. But the gameplay is solid and the difficulty's right.. Pretty good game.
I found a fairly good strategy.. It's much MUCH easier to find more-damaing words to type, if you have at least one of every letter as an iron ball.. Forget transmuting until you've got a good stock of over 15 different letters, and you'll find yourself plowing through levels easily.
This game would be a lot more enjoyable and respected if it weren't so stress-inducing.. Puzzle games are supposed to rack your brain, not your nerves, if you severely decreased the difficulty, this game would probably get a lot more positive feedback.. Beyond that, as oddly as this sounds, this game is just for "Brain-jockeys" and over-achievers..
I like how the difficulty of this game stems from it's own crappy flaws.. You have you built your base in a way where the failed-targeting system of your own turrets destroy the PROPER enemy at the right time.. 2/5
Great, another run-of-the-mill card-based MMO that won't let me get the hard badge until I've played 300 hours worth of game play to get a single item I need to actually complete the badges... What a joy..
No double jump, yet there's constantly levels where jumping once in the air will not help you evade enemy attacks while trying to retreat, automatic homing attacks that let you target an enemy on a platform but won't let you get ON the platform while attacking him, and the only way to defend yourself is by abusing game mechanics.. .. Yes... The bullshit is strong with this game..
Good balanced game, crappy "middle finger salute" ending to the player, though.. If you're gonna have such a tiny plot the player has to force himself to be interested in, a sad ending's not exactly the best way to reward that effort.