Kinda seems like flash devs have limited resources when it comes to BGMs... I myself actually have a good talent for making BGM, but I don't have the right software to realy bring my music to the flash scene...
This doesn't seem like a good turn for TD games, I mean, now instead of defending against the enemy to the end and eventually defending it, now were barely pushing the enemy back while running scared from planet to planet?... I'm just gonna go out on a limb here and say the last level probably has something to do with the humans somehow winning against the threat, against all odds.. 2/5 if I'm right, 3/5 otherwize..
2/5, it's a good idea, but this game is a massive memory leech, and it's too hard to make anything more advanced than a slug without it tripping over itself..
Soo... It was a double rick-roll?.. You had the pic of him on the title thing to make people not bother playing it because they thought it was fake like that last kongai release, but it's real..?.. Eh.. I guess that's ok.. Coulda done better though.
WOW the last level was easier than most of the earlier levels, why is everyone having such trouble with it?.. just dispatch the poison planes while keeping out of range from the zep, then just slowly shoot up its butt, and use invincible and turn away for another volley.