Totally agree with Voort.
And players should have a win/loss/quit statistic so you can see before the match if you'll have to wait 2 minutes for your victory...
This looks like a nice puzzle game.
Unfortunately there's no way to logically arrive at the solution, so it's no puzzle game but an exercise in trial and error.
Those who already have the medals will have to delete their savegame.
Look for a folder called chat.kongregate.com the savegame is at .\gamez\0001\4245
Would be a great game, if only the map wasn't completely random, or we'd see a bit more of it.
I just spent 2 minutes without reaching a single ring, those kinds of things really suck...
So to play the next level, I have to click continue, a differently placed continue, disable the annoying sound again, and then click start.
Those things are real ratings killers.
Garin, you should think about adding something that heals you by 30% or something after a completed battle.
The way the game works right now makes it a smart thing to delay killing the last enemy until your cleric has healed your party.
Good game, but it's got a serious gameplay issue.
Because your economy and your "hitpoints" are directly connected, the game gets too easy if you're doing good and impossible to salvage if things start to go bad.
Nice idea, but poor execution.
Rule #1,2 and 3 of puzzle games: Make sure there's no impossible puzzles. ESPECIALLY IF THAT MEANS HAVING TO START ALL OVER!
Nice game, but the save system NEEDS improvement. If you quit during a fight and later want to rejoin the battle, all the enemies are revived, while your heroes are as wounded as they were.