The Temp Souls and Temp Cells is a nice touch, but how about selling potions? I bought the Slime Hunter in the Derium Black Market, and now I have way more potions than I ever use.
Nice improvement. One thing I would recommend though, if the game doesn't save to the cloud, then you there really should be an option to export/import save data. Keep up the grate work!
Nice number formating, somebody has a lot of spare time on their hands. I especially like the Prime format. As a math nerd and amateur programmer, I can appreciate the effort that took.
Thank you! I'm currently working on a few other prototypes first, but afterwards if this is still the game people are most interesting in, I'll be working on it :)
The pin filter is better, but I think it could be better still. How about if you create a single button for each type of pin, and let the player turn the buttons on or off according to the pins they want to see.
I get the idle part, but how does 2048 tie in? I see no money/rewards for playing. All the money is earned on the other side of the screen. Oh by the way, keeping tradition with typical idle games, if you can't beat the boss within the time limit, then you should drop the play down a level so they can continue to collect money. Otherwise, kind of pointless to keep fighting.
I'm a nice slime, slurp! LOL I assume that the name Rimuro is in reference to a certain manga/anime series. As soon as I caught that, the whole concept suddenly made since. Great job so far, I really hope to see this evolve into something more!!
Very fun, and interesting game. Not so sure about the the upgrades requiring 999,999,999 season points though. If you don't want people to buy them, then maybe you shouldn't put them in the game. People will get bored way before they have the points to even buy one of those.
Also, is there a section 10 on the map? I've completed section 9, and there is still about a quarter of the map covered, but no section 10.
I can see potential in this one, but you seriously need to work on the AI for you sprites. If it's a straight line to the flag, then they shouldn't have any challenge getting to it. Instead they seem to stop half way there and get lost. If they drop down to a row of blocks and the flag is just to the left, they keep going right. Fix that and I think more people will enjoy playing
To TheLowerLight, you're not prestiging, you're just starting over at wave one. If you prestiged, then you'd loose all your upgrades.
To Kerdios, just upgrade your speed so your shots don't miss.
Good concept. I've made it to wave 8 so far, lost count of how many times I've had to restart. I think, if I where to make one recommendation it would this: to add an auto retryfeature. With this, once you "loose" it will automatically restart after so many seconds, instead of waiting on the player to hit the restart button. This way, the game will continue to collect money, as a real idle game should.
It has potential. It would be nice to know how much upgrades cost. I'm not seeing that anywhere when I hover over an upgrade. Definitely needs more clocks, and perhaps each clock could have a different look to it. And a prestige factor would be a nice touch. Keep working on it! I look forward to seeing how much the game improves.
It would be really nice if you could upgrade the size of your farm plot. I get that it's part of the challenge, but trying to fill Merchant Guild requests makes it hard to make any real money to buy upgrades.
Got my first tier 36 clover, and... oh look, mutation chance is capped out. I wonder how I'm going to make it all the way to tier 260 now. Note to developer: If you're going to set such lofty goals, you should make sure they are actually obtainable.
Sorry I only created 2 of those notations, they originate from the ad-notations library