Not complaining mind you but who has realised that leveling up the player is actually a bad thing? The higher the level your starting creatures, the less you can level up creatures for reselling to get trainer tokens.
May I suggest a key drop on bosses or something? Make em hard to get like rubys or something so people can get a taste of what's in the boxes and not get totaly frustrated with the boxes.
Hopefully you aren't getting too frustrated with the boxes. There is an intro quest for the box which allows players to open the box to see how they work.
Hopefully you aren't getting too frustrated with the boxes. There is an intro quest for the box which allows players to open the box to see how they work.