Not translated properly, bullet or missile movement is not independant of the planes movement. Not deserving the number one spot, even if it does the nostalgic theme thingy..
This should have been the first one...
Most of the problems that exist in this existed the previous installment exist in the sequel. This leads me to expect, you didn't care enough to improve the mechanics of the original, and just gave it a face lift. The new shop is all but useless, as the upgrades they grant you a hindrance/ no effect whats so ever. Plus factoring tin the fact that the game is getting, harder, well that just sets a player up for failure.
You need to improve the hit detection, and generally play the game yourself, don't rely on a community to do it solely for you as that looks really bad on your part
Don't know any HTML, so the spaces aren't going to work
A couple of things, collision detection, the radius is way to small and/ or the movement intervals are too small. Music is very, very annoying a mute button / change of music would be greatly appreciated. The paths in which you think the enemies will follow are useless, as the spawn location is randomized.
The concept is tried, and true, however, it would stand out alot more if you added more feature / story to keep a person for playing for more than 2 min.
You can pass through the rod from, time to time (not randomly, there is a pattern).
Plus if your going to challenge your players to figure out your game make it more compelling than just flying around collecting circles.
But, that's enough with critism that makes sense, and I'll just join in the consensus... OMG!! U SUXORS!! -100000/5....
Honestly, you should beta test your projects before releasing them to the public. As they tend to be hmm, whats a nice way of saying mentally disabled, at best.
can someone please tell me why the ideal gas law and the equation for potential energy are in this game... oh and they got the v equation wrong, v= ds/dt
Nice finally a sequel to the series, but way too short. Its a let down from the previous installments, and a step back ward, but it's better than the majority of the shit on here.
A example of what can be done using a tutorial, FAIL.
A bad game that has nothing for the player to look forward to.
2/5 in comparing it to some of the other shit on here.
Oh, such a grand idea it would be to take the achilles formula smash it further to shit, then when the smoke clears grab duct tape some glue and... What you get is this piece of shit. All I got was an intial feel for what the game is all about and the first thing I noticed was that you could jump 10 feet up in the air for no reason whats so ever and in doing so you removed any forward momentum you had bad physics (this pissed me off).. Well that's the only other thing if you don't consider I hate the SLOW pace of the game oh, and everything else about it.. Let me reiterate I do not like this game