Too easy with the illusion of difficulty, by twists and turns of the wires, and different curves, and moving parts, when all it just is is the ordered clicking of buttons. There is no thinking involved. I would highly suggest Rush Hour (the quasi-board game) as an alternative game with a much similar but more complex concept.
Excellent insight! It seems plain at first, but draws you in, and shows many different points of view before finally coming to an insightful statement about philosophy as a whole. Of course, not without a few laughs. 5/5 + fav
There were things that could be done to help improve this experience. The messages from Tasselfoot were not very visible. With good focus on your character you can just go through the whole game without being additionally discouraged. The progress bar could have been hidden to make you feel lost. All these feelings, if present, would have given a more satisfactory end to the game.
Just holding down ctrl and scrolling the mouse wheel away from you allows you to zoom in. The interface to colour and to place markers is well thought-out, intuitive, and works wonderfully. There is no need for a key to specifically place dots. What is truly lacking is the "Next Puzzle" button.
That is one sadistic circle. Just look at the cheek-to-cheek grin on his red, murderous face while he unscrupulously smashes squares so hard that they explode.
The keyboard shortcuts are there now!