Every suggestion I had for the original was executed beautifully in the sequel. Except the 'more levels' thing, but I suppose as people add on user-made levels that will come.
The best improvement ideas have already been said: explain the medals and Q+E for weapons switch would be nice. But the best part of this game is when it gets beyond the shoot-em-up and to the careful strategy. That level with 90% brick is a great challenge - even with high visibility I wasn't sure what I was heading in to. This is the easiest 5 stars I've given a game in a long while. I was sad to see it end!
I got to a battle, and my character kept walking to the right. Keys wouldn't change his direction (though I could swing my sword at nothing), and the mouse didn't help. Too glitchy for me. Which is a shame, this looked like fun.
This was a lot of fun - true, the side quests could use more purpose and better rewards, and yes, the ending was a bit anticlimactic, but it was a fun ride. One little glitch though - when I entered the final cave, I pushed on one of the square blocks just to see what would happen and zoomed into the final room, skipping the dungeon.
Outstanding game. One of the best game sequels I've seen. Once all the areas have been reconned, I found it easiest to do a tower assault at night (when the beasts come out), and build/upgrade/clean-up during the day.
Fun, quirky, and very replayable. The sequel improves on the original. Even when a level can be frustrating (34!), it' s a fun frustrating, not a "where's the damn walkthrough already" frustrating. Here's hoping for a trilogy!
Also, if you're going to have a walkthrough for when people get frustrated with the game, have one that actually shows you what to do to pass a level. Bricks seem to arbitrarily hang in unrealistic positions, and it's beyond tiresome to try the same thing over and over again to get no result.