Seems to me the primary challenge in this game is to figure out the controls, and how to get the guy to jump where you want. Better controls and some puzzle or action elements to the levels would actually make this fun.
Not a bad concept, but as soon as you finish one level, the next level starts right away and you stand to get hit by a half-dozen squares if you are in an unlucky spot. Not a lot of replay-ability.
True, the pars can be frustrating if luck isn't kind, but this is a great add-on for those of us who enjoyed the Red Remover puzzle style. Keep 'em coming!
Great idea for a game, but the controls definitely have to be fixed. Some of the levels are challenging mainly because of the lack of ability for slight movement. Overall though, I can't wait for the sequel.
I agree that the controls should be customizable - I had trouble mixing up the keys also. Still, this has a bit of everything - quick fingers, good puzzles, nice challenge, and quirkily humored. Top marks.
I agree, though my primary complaint is that it doesn't have the option of not being timed. Games like this can be fun time wasters at work, but I don't always have the time to work at it constantly. It's nice to step away and come back to the puzzle.
The delay makes shooting the car in traffic near impossible. Also, I have to agree, the spelling mistakes are bad enough to take away from the game experience.
At one point I was building close to the top of the screen. I clicked on a block to move it, and it wouldn't let me within a half inch of the screen top. I had to drop it, remove it, and re-buy it. Fun game, almost there.