Graceless exploit you might want to fix on 14. When you get to the bottom you can rub up against the left piston to lower it, then toss your body parts to the left and roll to the right. Neat side-effect of friction in the game, but not what you intended for a solution.
The arrows and text are almost impossible to read. I can't even see the arrows when I'm not staring right at them or mousing over them. Otherwise not bad.
Good game. Kinda short and linear, but the art is great and I like the execution. I'm giving it 5/5, but I'm kinda disappointed because I've played Morningstar, but that's a really, REALLY hard act to follow. Keep up the good work.
I'm getting erratic key presses. Sometimes I have a second and a half delay on jump, sometimes jump doesn't work at all, especially during the airborne double-jump sections. If this is deliberate, some feedback would make it seem less broken.
Well, all the other theories aside, that's about how I remember young love. He works to give her things so she notices him, then by the time she does, he's already gone. Of course any given theory is as good as another, and sharing them helps us get more out of the work anyway. 5/5
Robotjam, I was incredibly impressed you bothered to go into so much detail with the Enigma machine. Even the QWERTZ keyboard. Only the right dial moves until it reaches a notch to turn the second one, but that's like complaining someone bothered to model every detail of a car and got the radio wrong. Great attention to detail!
^5