Usually when people think of point-and-click adventure games, they think of pixel-perfect clicking, unwinnable situations, and nonsensical solutions. This game managed to take all those things and distill all the frustration out of them leaving pure fun. This is exactly what an adventure game should be!
I like the music and art, but the puzzles were bad. I turn a pully connected to something above me offscreen, which it turns out is a spiked pulverizer which kills me. Unpredictable instant death traps are stupid. There's no "puzzle" to that at all, just raw trial and error with no way to determine the right answer beforehand. Try including some real puzzles next time.
Great game, but it's held down by the fact that only motherships can out-range your pulse lasers. It ends up being better to just go all-out on pulse lasers and missiles and ignore THELs.
Oh, also the story is straight out of every book that's ever won the Newbery award for children's literature (*spoiler for every Newbery award winning book*)
I gotta say, after playing I Wanna Be the Guy, Touhou Project 7 Phantasm Mode, and this, this game is way way harder, mainly due to the so-called "minor" bugs. For example, jump up against a platform and you bonk your head. Jump up and move forward and you phase through the platform. This makes otherwise simple jumps nightmares since you have to somehow keep from phasing through the ceiling and coming out on the back of a spike. Then there's the fact that rex's bone doesn't despawn when the level resets, meaning rex will instantly kill you when you start. If rex is standing on stairs, his idle animation will cause him to shift between one stair step and the other, causing you to fall off and potentially die. Tons of stuff hidden behind trees, including yourself in parts, all while over spike pits. These issues add up to much more than "minor" problems.
So many bullet patterns lifted from Touhou. Like Bonus Mode Crab Boss copying Flandre's Survival Spell card, Lance's normal and sub-weapon attacks are taken from Reisen from Imperishable Night and Phantasmagoria of Flower View. Natalie is dressed as Lily White with a few minor changes. Ana's bomb is Remilia's bomb from Imperishable Night. The enemies on the icon for level 13 have the same attack as many Touhou fairy enemies, particularly the ones in stage four of Perfect Cherry Blossom. The final Boss's sideways bullet pattern is from Reisen's last word.
Ultimately much much easier than Touhou even without any cheats.
"what;s the use of focus?"
Enemy bullets can only hit you if they touch the center of your character. Focusing shows you where that is, and slows you down so you can dodge the more complex patterns that cover the screen.
Stupid game. It says there's a car so I try "go car" "go to car" "get in car" "open car" "open car door" "get car" "pick up rock" "get rock" "start car" "n" "north" "w" "west" "e" "east" "s" "south" "go back in building" "go back" "talk to LoneRonin"
None of those worked. The correct response was "drive car". Idiotic game.
The problem isn't that the game is too sensitive. It's that the game intentionally introduces random movement so your cells swing in unpredictable ways they wouldn't in a vacuum.
You know I don't mind platforming, but one thing that absolutely enrages me is when you move slightly on the platform and the game decides you're in the air when you press the jump button, and as a result you fall off and die. This is completely unintuitive nonsense. Fix this crap.
Really? You seriously NEED a microphone to complete a puzzle and don't even have the courtesy to tell the player so you don't waste their time? Fail. Just fail. That's really not cool.