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Take Something Literally

Play Take Something Literally

Aug. 23, 2010

Rating: -3

Some of these puzzles seem poorly made. Puzzle 4 uses a yellow light even though the light's it's hinting at is almost always green, and once you figure out the light's general vicinity, you realize that there's three lights there and the game only registers with one of them. That wasn't thought out well.

Wake Up the Box

Play Wake Up the Box

Aug. 21, 2010

Rating: -1

I'm doing level 12 but the pivoting bar keeps hitting an invisible wall! Not cool!

Spewer

Play Spewer

Aug. 21, 2010

Rating: 3

I wonder if they based some of the power-ups on Humorism? Red Pill = Blood = Sanguine Black Pill = Black Bile = Melancholic Yellow Pill = Yellow Bile = Choleric Normal = Phlegm = Phelgmatic

Chronotron

Play Chronotron

Aug. 21, 2010

Rating: 0

Game is ruined by bugs. If you pick up a box, jump, and let go in mid-air while still holding the jump button, you'll continue jumping as you'd expect. However, your past self when attempting to do this will let go of the jump button when they let go of the box regardless of whether that's what you actually did, causing paradoxes.

3D Logic 2: Stronghold of Sage

Play 3D Logic 2: Stronghold of Sage

Aug. 21, 2010

Rating: 0

Phew. That was tough. The only problem is that the difficulty curve is all over the place. Some levels are dead easy, some are ridiculously hard. At least the really hard ones were pretty evenly spaced.

3D Logic

Play 3D Logic

Aug. 20, 2010

Rating: -2

It's easier once you realize that it's all about drawing paths around certain block start points. That means that the block start points on the edges aren't as important since you can't draw around them.

Talesworth Adventure Ep. 1

Play Talesworth Adventure Ep. 1

Aug. 19, 2010

Rating: 1

Man that last gem was tough. Mainly because there's so many possible ways to try to get it.

Meeblings

Play Meeblings

Aug. 18, 2010

Rating: 829

I... I couldn't rescue them all... I'M SO SORRY MEEBLINGS!!!! I'M SO SORRY!

Duck, think outside the flock

Play Duck, think outside the flock

Aug. 16, 2010

Rating: 0

@Rappleskid That's exactly what I was thinking!

Synapsis

Play Synapsis

Aug. 15, 2010

Rating: 0

Ugh... I had no idea that thing was supposed to be a razor blade...

Alice is Dead - Ep 2

Play Alice is Dead - Ep 2

Aug. 13, 2010

Rating: 22

I read the newspaper message about the second letter in each of the Hatter's messages, so I went around to each message taking the second letter and it didn't make sense. What they meant was the second letter of each WORD. Fail clue.

Imperfect Balance

Play Imperfect Balance

Aug. 11, 2010

Rating: 6

Also annoying is that glass breaking is not based on the force applied to the glass, but rather the number of collisions the glass has with other OBJECTS (not the ground), and the incoming object's velocity, rather than its force. So even if the glass suffers a large force, such as being dropped from a large height, or being crushed into the wall by a lever, it can still stay unscathed. In this level I just did, I made a seesaw with a long block on it, and a glass block on one side, then dropped a heavy block on the empty side in an attempt to break the glass block against the ceiling. But because the glass block was already touching the ceiling when the heavy block hit, it simply made a slight bump and did not crack at all.

Imperfect Balance

Play Imperfect Balance

Aug. 11, 2010

Rating: 1

This game is bugged in that it considers blocks which are stacked in alignment with one another to never quite be smoothly lined up. That means that you can (as I did) balance an L block on the SIDE of the tower in level Z-5 such that it's supported on the bottom by an edge where two tower blocks line up, and the top by the tower's outcropping.

Submachine 5: the root

Play Submachine 5: the root

Aug. 10, 2010

Rating: 18

Things are just too small. How am I supposed to know that that speck of rust is a keyhole, or that those spikey things on a demolished hunk of scrap metal were clamps and not just debris? Seriously, if you're gonna make small things then figure out a way to get your game to run in full screen, and improve your art style and detail enough that those things are distinguishable.

Escape #4: The Bathroom

Play Escape #4: The Bathroom

Aug. 09, 2010

Rating: 1

Why couldn't you just use the mirror shard and/or razor blade to splice the hairdryer wire onto the wire from the keypad, and drop it into the toilet?

Bloons

Play Bloons

Aug. 07, 2010

Rating: 2

The dart is aimed about 30 degrees ABOVE where the arrow is pointing. That's just stupid.

PlanetDefender

Play PlanetDefender

Aug. 07, 2010

Rating: -1

There's not enough things to spend money on. You should have a rolling "US Deficit" that gives you a bonus if you manage to pay it off.

Electric Box

Play Electric Box

Aug. 07, 2010

Rating: 1

Needs a speed up button. Also I thought the last level was pretty easy. I only really had trouble with level 14.

Loved

Play Loved

Aug. 04, 2010

Rating: 3

The badge is not a Bioshock reference, it's an Ayn Rand reference; one of many Ayn Rand references which Bioshock used.

Warbears

Play Warbears

Aug. 03, 2010

Rating: 7

It's an interesting idea, but horrible lack of an idea of what buttons will do just makes it boring trial and error. The complete lack of checkpoints ruins it. How in the world am I supposed to know that pressing a curley arrow button will make my bear jump on top of an exploding grenade in order to propel himself to the top of the building, or that interacting with a drill spear twice will make my bear throw it away permanently, completely screwing me over. The actions need to be much more clear.

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