You need to DRASTICALLY improve the time trial mode. Not enough start time, not nearly enough special gummies, etc. I'm on rift 10, maxed stats and griniding out stopwatch levels in 30 sec increments, because this play mode is entirely unbalanced
The auto save function is not working properly, I have lost my progress three times as a result. Is it possible to only permit the benefits of creating a save file once a day while actually allowing you to manually save at any time so I can actually play the game?
Ok, not to seem stupid, but how do I even play this? It seems to be finished loading and I have clicked on everything, tried every key, rerloaded the page four times and don't get anywhere. I'd like to give this game a try, but it seems completely inoperable
Interesting thus far, it would be nice if you supported more than Chrom, but that's not my biggest suggestion right now. I would strongly suggest you work on re sizing the game display. To see everything I have to reduce my zoom to 50, which considering this game falls into the idle class causes some problems if I want to do something else while my guys are mining.
Okay, I'm not certain if the sluggishness in the controls is its own issue or a result of the lag issue that seems to develop after about 5 minutes or so of playing, but either way there is something that needs addressed. Neat game, and I look forward to playing it again after some more work is done.
I'm playing in Firefox, if that matters, but I went into the achievements section and when I returned to production and all buttons are blank and all progress was lost. I tried reloading the game and everything is still blank.
No offense, but when you describe your own game as "the first few rounds can be random and hard" and "it gets a lot easier after you unlock a few medals" (which you don't actually explain what they are, maybe you should adjust some of the settings to correct this. You're driving people away from something that really does have potential because the difficulty is completely skewed.
Am I missing something on how to collect coins? The achievement counter is not increasing and I've tried running the player character over coins and the mouse over coins and the counter continues to remain at the same point.
I think your game is not saving or maybe other problem. Can you check this post? http://www.kongregate.com/forums/7/topics/241772?page=1#posts-5207531 Sorry for your inconvinience.
What are the point of all the different stats? Also some of the training games are just overly difficult and unbalanced. It's hard to find a reason to invest much energy into increasing a skill 2-5 points at a time because the game just can't be done effectively. Case in point reflex, endurance, and power.
This is just as bad as the previous versions. You don't give any time to react to obstacles, the hit box is still off and I'm still getting hit more than 50% of the time when I can react, and the concept of having to shoot something while responding to three oncoming obstacles within the first 15 seconds of a run is completely asinine. I don't mind difficulty, but please make it progressive. This is a good concept, but please try fixing things before you release the exact same game with some cosmetic differences.
I really like the concept behind this game, but the puzzle aspect seems to be lacking. It would be nice if the puzzles were a bit more challenging, so possibly either rework your current levels or add more with a higher difficulty.
We released a new version today that should have alleviated this issue. Thank you for your patience!