a new building. dont know if this would work good but a mixed pipe that can transfer both water and heat. im sure that would make some interesting builds to show up.
maybe a new building that cound transfer heat from 1 map to another. so people would be able to use lower tier maps as sell maps. the options are endless really.
like every other here on kongregate id like some new gens. offices. research centers. heatsources. maybe even a new and bigger map instead of just different map designs. the late game maps dosent seem to do much tbh beside "move water around a bit" so its like maybe a 100% increase from last map u had. at start the maps where like 2x or 10x improvement. new maps dosent needs to be that much tho.
would be nice with a total overview on the "power plant tab" stuff i want shown: total power/research production. maybe a () that shows how much power that are made but not being sold. would also be nice to see a % on your batteries lvl when in the powerplant tab. maybe add a "sell all" button too.
when u click into each powerplant it would be nice with a countdown onto how much time is left untill your batteri is full. that could maybe be on the powerplant tab too. maybe gets too crowded i dont know.
4 things.
1. would be nice to see a "total income" when u go to the "power plant tab"
2. would be nice if u could go directly to a powerplant without having to press the "power plant button" some small numbers for each ares to quick switch would be neat. 1.2.3.4.5 ect.
3. a save mode that could save patterns/builds on a map. so if u want to try and fit in more stuff with different patterns u could quick load your old setup if the new one dosent fit in.
lets say im going with a 3gen 1nuke setup in village and wanna try with a 2gen 1nuke setup instead. its total different pattern of building so would be nice if u could save setups. upgrades included ofc.
4. really awesome game! i like it! :D
it would be really nice with a key to cycle between towers. like left and right.
would also be nice with a "set" 10 upgrade so u dont have to use shift to upgrade 10 at the time.
it seems like 10 of a tower is really much used at the startup at least.
u could even make a button that would use all your money in 1 click.
and it still needs control over how many % of conquered territories u want to use. cause that food u get from there makes this IMPOSSIBLE to get enough tools/cars to advance at some point.
this game needs an option to SELL stuff. like if u want to balance your war stuff so that u can produce enough weapons to give every soldier a weapon. just 1 wrong upgrade can fak that up and make u waste tons of stuff.
Theres genetics to increase knowledge. increase birth/death wich gives faster genetics. theres to increase wood production. reduced building price and increase soldier attack. but wheres the genetic that increases production of tools/cars/meds???? could be called "hard workers" an upgrade that could make youe people work on overtime or something. cause YET AGAIN im stuck due to overpopulation and i aint producing cars/tools/meds. cant go to war cause its too strong. cant do anything cause i cant buy anything due to lack of income of different things.
pretty neat game. have been playing it for a couple of days now. there is some things that kinda hinders u a bit if my opinion. when you conquer territories in war u get something in return. like food. this becomes a problem later on as im now at 19 billion people. 10 billion is working. rest is doing shit. this is a problem cause u cant turn it down by adjusting the % on farmers. and its a problem cause im currently earning minus 200 million meds. minus 178 million tools. minus 120 million cars. this means that i cant progress with buying research centers to unlock stuff. i cant buy weapons factory to get more people to work. it basicly locks u at that point. and its pretty damn hard to suddently get 100% more buildings with your current income of everything.
so a way to turn down population/food income from conquered territories would fix this problem easy.
id also like to have an option to use the genetics to increase production of certain stuff. like tools and meds ect.
this game needs a faster/easier way of recycling maps even when there is some of them u want to keep.
also. the scaling on resourses dont quiet add up with the equipment. im litteraly waiting for several hours just to reach 16M metal altho im autorunning a metal map and have changed all workers to miners.
this game still need a "delete/dig" tool. double clikc on all those walls every time you reset is soooo annoying. please make a tool that can order workers to remove walls. a 3x3 and a 5x5 and 9x9.
after my last "part floating around" bug i reset the game as u said. yet stuff are still flying around. also my game seems to crash now and then. and that have caused me to miss shinys. so i cant move on now. ive cleared EVERY room up and underground. so there seem to be a bug if your game crash and your workers are holding/carrying shiny to your "hole"
Hello. If you were playing before 1.72 and you're experiencing floating ressources (or some other bug/glitch) after reset, you also shall reload the page to prevent this from happening. This is not necessary anymore since 1.72. It may still happen with "new generation", though, I've fixed this, but I'll upload it with next build.
theres also a desync bug or something. i see items (legs/meat/venom) move on different parts of the map where i dont have any workers "attatched" to it. so its like floating around.
last update said you fixed the "mute" bug. before i didnt have a problem with the sound. now i cant mute it even after the fix. and the game also started to lagg. i have to wait like 3-5 seconds before the game react on me pushing on the upgrade button or going thru a hole. so could you make a "mute" button inside the game and not only in the menu so were able to turn it off while playing. cause GOD those sounds are annoying. also the lagg issue. i had 130 workers at a point when the lag started. so i started over "got to x4" and even with a brand new game it still lags.
This mute bug appeared in 1.71, and has beeen fixed with 1.72, so I guess you are playing 1.71. Kongregate sometimes takes a lot of time to publish HTLM5 updates. I see that you have the floating resources bug, too, so that mean that your game is not up to date. When 1.72 will be published, just restart a new game, and reload the page and your problems should be fixed.
*quote*Hmm I'm not sure to understand, can you clarify "dig permanent tracks" ?*quote* the maps are made of squares. if you made a "building" to dig a trench the larvae could follow in one direction so you didnt have to depend soo much on the track thingy thats already there it would be awesome. right now you can click the track tool and drag mouse. with a "basic" one way trench in each direction you would remove some of the annoying dragging 24/7. cause if you dont 90% of your workers ends up doing nothing.
aaaand it would be hell nice if you could order workers to dig permanent tracks/guidelines for matter. cause when you have digged a little bit out most of your workers is doing nothing.
would also like to have an option (checkmark) to check if you want to see legs, acid, stuff like that on the main "building" tab when underground. and i dont know if its intentional but. ive placed 6 "medium" spawns on start world/map. then placed 2 on 2nd map. but the 6 medium aint respawning when im on 2nd map. i have to go back and forth just to get them to spawn. seems a bit annoying as the drop down list shows u have em but yet they aint respawning. i think they should tbh.
Hello, thanks for suggestions, about the fighters not spawning, it may happen with save file before 1.4. If you begined your game before this version, and played on a saved game from this version you may have this issue. I recommand you start a new game with a new fresh save file.
Yes this is in the todo list for next version (with more tools).