so.... from the start you are locked into a class, and that class is locked into what weapons you can or can't use and what skills you gain access to.... i see the name "strike force heroes" but that seems to be a lie.
if you do something a quest would ask you to do, before you get the quest for it (second crafting slot as an example) the quest won't detect that you'd already done it.
so... is it supposed to be that "pay to level up = multiply the xp required to level up normally" meaning that, getting them to the level they won't die at, actually murders the rate they level up?
needs more hotkeys, combat should be able to be performed by a combination of key presses, cause otherwise it feels far too much like a lazy mobile port
you need to remove the "stops effect when you take damage" from the 5th ice skill, cause it's completely worthless on any stage that has those instant damage magic things.
kreig, would you mind giving a slightly more indepth description of the triggers for skills? the cold collector... i don't understand how it triggers that 666 damage thing, or collects a soul, it's not just "all the frozen things" cause i use the 3 cost "freeze everything" skill cause i keep thinking "maybe it will do that to all the things on the screen" but it never does.
Hi! The cold collector launches claw-like projectiles that does ice damage and slow to enemies. if the enemy it touches are frozen, it will instantly kill it and gives you 1-3 extra coins. each of those coins can vary in value depending on the enemy.
suggestion for future updates/games, poison magic, sends a cloud of green at enemies that applies a stacking poison over time, for simplicity, each cloud "hit" refreshes the timer on all stacks.
honestly, looking at things just starting in, and the generally positive comments, maybe consider putting it on steam, even just for free to get your name out here. then maybe make more like this and put up for a couple bucks to further spread your name.
That is strange. We'll look into this.