small suggestion
could you add a "my class drops only" option
armor crafting supplies, armor, and weapons only for your current class
since in normal games you'd do things like that anyway
"since we have the time to grind till our inventory is full anyway may as well fill it with useful stuff" kind of thought
small idea:
add an option to the shop to make pets grow with each successive feeding
somewhere in the area of .1% each time for the faster ones and up to 2% for the slowest ones
just to really show how well you've taken care of that pet (it resets when you kill the current one or buy a new one)
the only thing that really bugs me is:
no matter how overwhelming your power is if you don't have more projectiles you won't win ever
and you can't do any damage
my best attack goes for 640 damage but won't get through 200 damage worth of defense
that seems screwed up to me
3 more seconds and it is possible (only just possible) since it takes 10 seconds to go from the startgate to the finish gate it should take the same amount of time to go the other way
but the gate holds you for at least 2 seconds so no matter what your screwed
some thing weird:
it occurred to me that i some how made it from ~23 t o52 without once getting the epic wep or armor for mage|the drop rate might need to be increased
bug:
if you "buy" a skill then go to shop and get re-skill the little symbol at the bottom of the screen stays there at the same level of cd as before you re-skilled
mage: lvl 48, bolt mastery lvl 6, blizzard lvl 3
2 at a time
fairly successful (i only die as frequently as average mages in one on one)
uncommon weapon, superior armor(accident lead to sale of superior weapon)
try it
not sure if it's a bug or a mislabel but bolt mastery doesn't affect blizzard even thought bolt mastery's description says "+2% int per point per ATTACK" meaning (to me at least) that all attacks should get the bonus
blizzard doesn't seem to do "1.3% per point per every 2 seconds" it seems more like every 3.5 sec. and that's not that much at all(the damage) even at skill lvl 9 with 181 int it's only 21 so it equates to about 10.5 dps which against anything with a normal amount of health is far too low unless you have bolt mastery which means mid fifties is when it finally gets useful|and i can't think of any good ways to fix that without making it completely overpowered as soon as you get any of the passives(aside from teleport or conjure)
mage with arcane + ice build will go through a group of 3 relatively easily(assuming you have the bolt mastery skill) that's where things are balanced|for everything else: completely unbalanced and needs fixing| preferably a reduction on the cd for fire skills since the other two would be completely overpowered for the "group oriented" arcane+ice build