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svnhddbst's Comments

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The Enchanted Cave 2

Play The Enchanted Cave 2

Feb. 06, 2015

Rating: 5

out of curiosity, have you considered something like a "path to stairs" button for when you clear all the chests and mobs?

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 27, 2015

Rating: 0

recommended path, get to the big +5 damage, then go straight for enchanting. some of the best stuff is not an artifact so making it into an artifact is invaluable.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 26, 2015

Rating: 6

if possible, consider adding classes for unlock T1; complete game with all of alchemy tree unlocked = alchemist who has a bonus to potion crafting and a new potion centered tree. complete game with mage tree filled = archemage with ranged magic damage and default 1 mana regen, but negative resists, reduced max health, and reduced health gains. complete game with warrior tree = berserker/knight, increased health gain 10% bonus to armor and physical damage gains. T2; finish with archmage and knight = battlemage, increased health gains, passive tree with elemental damage nodes instead of phys damage nodes. knight +alchemist = rogue, make poisons?. alchemist + archemage = potion based magic with aoe?.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 25, 2015

Rating: -1

would you consider adding a new feature (if "enemydamage">"playerdefense" = "player 1 hit kills enemy")? it's just tedious to be building for high magic mana, and defense, but low normal damage and plinking things to death while not taking any damage.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 24, 2015

Rating: 0

another addition, please note what, if any, is the level/skill point cap.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 24, 2015

Rating: 0

you know a game is good if you try to alt tab back into it.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 24, 2015

Rating: 0

about the only improvement i see at this point, mouse over tooltips for stats.

My Friend Pedro: Arena

Play My Friend Pedro: Arena

Dec. 25, 2014

Rating: -4

i expected brown bullets.

Redshift

Play Redshift

Nov. 22, 2014

Rating: 7

fantastic first impression to scroll down and every single top comment has a reply from the devs.

Developer response from ClipwireGames

even this one :)

Next to the Stars

Play Next to the Stars

Nov. 22, 2014

Rating: 1

what bothers me most, is that i always just barely lose, and this is a simulation by numbers i can't see and can only slightly affect.

Castle Clash

Play Castle Clash

Oct. 29, 2014

Rating: 2

also, putting the number of active allied units in green, and dead in red, above their picture just so we can stay up to date with precisely how the battle is going.

Castle Clash

Play Castle Clash

Oct. 29, 2014

Rating: 3

needs a full screen button

Brave Tales

Play Brave Tales

Oct. 26, 2014

Rating: -2

would it be possible to add something like hero's specialization, as in "you have used offensive abilities on this hero so now your hero has become inclined towards offense *+1 to offensive skills*" but have it be an automatic bonus from using offensive abilities 1000 times or something. further examples "you have used poison arrow a ridiculous amount so now your poison arrow gets +2", "you seem overly cautious from your use of 'defense' so you now get +2 to defense" etc.

Intruder Combat Training 2X

Play Intruder Combat Training 2X

Oct. 18, 2014

Rating: 7

auto spawning is bad especially when it is 100% in front of enemies.

Developer response from mmankt

you might spawn infront of an enemy but you're under short spawn protection so it should balance that.

Vilesteel

Play Vilesteel

Oct. 06, 2014

Rating: 332

agreed on aiming system, also mark empty chests as being empty so i don't check the same chest 4 times.

Survival Island

Play Survival Island

Sep. 11, 2014

Rating: 2

how is it that the sniper is more accurate when hip fired than when scoped. also some sort of hit indicator that is noticeable from a distance.

Developer response from German999

This is just a bug.

American Sniper

Play American Sniper

Sep. 10, 2014

Rating: -1

also why is there an anti-magnetic effect on the targets. you will drift randomly until the crosshair is anywhere near a target, then it constantly tries to drift away from that target.

American Sniper

Play American Sniper

Sep. 10, 2014

Rating: -1

kill 1 zombie then do nothing forever seems like this was partially thought through, or is a test.

Swing Copters

Play Swing Copters

Aug. 26, 2014

Rating: 0

the half second delay between click and actual response from character makes this infuriating shit.

Developer response from AkumaCati

Thanks for your comment. I have changed the behaviour from click to mousedown. That should make the response faster. I hope that solves the issue.

Mark Of Darkness

Play Mark Of Darkness

Aug. 20, 2014

Rating: 1

a jab with any weapon should not hit a character currently 3 feet above the person jabbing.

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