Just realized I have an older version of Vivaldi, which is why Flash still works. Currently using v3.5, basically only use it for playing Colourshift here.
To get the game working, first use Vivaldi for your browser. It still allows flash to be run.
Unblock flash by clicking on the "shield" icon in the address bar. Then reload the page.
Once you get the Supernova screen, click the "More Options" link. You'll then see a link to enable flash on the page. One more reload and the game should load.
Has been working for me for the past couple of years.
@l1279371 and @rocketman70433 - I thought the same thing. However, pay close attention to the "Starting Gold Required" stat. I've missed that one twice now, thinking the unlock was broken.
@barbasu - Maybe color the number bold red if it's not met, and then bold green once it is?
@Andyman999 - Every level is solvable. Getting to a point where you only have one unconnected node and seemingly no way to finish means you'll have to dramatically re-arrange the surrounding nodes, even if it messes things up. I've abandoned a few of my earlier impossible levels thinking they weren't solvable, but that was four or five years ago :p
Now finding out it's an asset flip stolen hack job. You should be ashamed of yourselves. Dishonest and leeching from others work. Should be banned from this site like the parasites you are.
Just realized where the bug is with lost damage. If you export your game, it doesn't store your current damage properly. When you import your game from that export, your damage all of a sudden is way less.
Mining has gone weird. Zirconium no longer seems to be producing. I was also able to all of a sudden increase my mining damage from around 400 all the way up to 1K max at no cost, but doesn't seem to have any effect. It's now stuck at 1K. I can pm you my save file if it helps.
Wow, not cool. I'm frustrated as anyone, but the dev doesn't deserve that kind of abuse. Especially with the fast patch rollouts, bug-filled or not, and still responding to comments. Gotta commend that kind of commitment. I decided to come back to the game because of that, and it seems my damage is back to what it used to be now.
And now after yet another update, I was previously able to get up to level 3300 and now can't pass level 1350. Forced to restart with a third RP points I was able to previously. Ok, I think I'm done with this game.
Not only is the cost of the dread damage *not* less but much more, that gem/tp/pc compensation button (which you can't get rid of) doesn't refund lost resources. Instead, it cuts your previous amounts at least in half. Either that or the cost of artifacts went through the roof. I used to have the stat point, the first damage, and most of the second damage artifact maxed. Now, I can't even max the stat artifact by itself. Dude, it's great that you're quickly fixing bugs and being attentive to the game, but you **have** to get better testing methods, or get some game testers. I don't think I've ever seen a game on here with a massive list of bugs. I'm still playing the game because you're dedicated to fixing things and adding more content, but the existing and many new bugs post-updates are making it hard.
I can't seem to unlock Dread turret slots in the Autobuild section. I have all the requirements met. Have way more than the needed resources and am at Dread level 2. Still, nothing happens when I click "Unlock Slot". Missing something, or bug?
I don't know if you've seen the patch notes but there were no nerfs, if anything a buff (higher game speeds).