Would be fun if there was some meta-progress between plays... Like if the cities you build get placed on a globe or something... Airports could become more valuable with more airports in other cities or something?
Nice game anyway!
Very nice concept, needs more depth. Different levels, or some way to progress. Here's an idea: you start with only small table with some items on it. Every round you can pick some customers from a waiting line, untill your table is full. Then you get money based on score, and you can buy upgrades like bigger table, or more items on table, or decorations that give bonus when aranged on the table. Stuff like that would make this game great.
There seems to be some lag in what's shown and what you are earning... Refreshing the page after a bit of idling gives me a boost in cash and angel investors...
Been running this for 2 days now, and I gotta say... Meh. The bee-idea is nice for an idle, but this game has so little depth. There's no incentive to go further. Maybe add upgrades (harvesting speed of bees for example), or different gardens with new flowers, some opposition (rival bee hives, spiders, ...) Maybe a kitchen where you can use different kinds of honey to make recipes and sell those for more money? You could also add some rare ingredients that your bees bring in when send out, like pollen, little captured bugs, stuff like that.
Good start for a game, but it needs a lot more padding.
Very nice, a bit too short perhaps. Also, bug discovered, game seems to lock up when mining time runs out on the same moment as winning the game. I'm looking at a purple screen with just my cursor on.
Fun little game, but somehow i expected more from a LTF game. Still, nearly crapped my pants when rockets started falling back to earth when the moon was to far away :p
there was a messed up line in the battle start, and it was adding some random gold making things appear incorrectly