It might not matter as this is just a small clicker game, but you are using twitch's logo and name, and the images of real people. Both of which could get you in trouble if you don't have the permissions of everyone.
Thanks alot for the feedback! Im considering changing the whole theme of the game to something else. When I started making this game I never thought it would get 5000+ players, so I might have to change it, yes. :)
It is throwing errors trying to load BonusRequirement.png, so the game won't load. You might want to test his better before launching it -- clearly it doesn't play with with everyone's system.
The performance needs to be MAJORLY improved. I can live with some laggy UI, but it spikes the CPU so hard that my office literally went up in temperature by 8 degrees when I left this game running for 10 minutes. This game turns my Mac into a very powerful space heater. I was enjoying the game for a while, but this is just a deal-breaker. I'm out.
Its a clever start... but isn't quite there yet. The UI is overly complex. A good rule is that if you need that long and detailed of a tutorial, then your UI isn't simple enough. Also, the student is just awkward. It would be better if you worked the current picture to crete new ones of improve quality... while the student made more of the ones you've already completed, which makes them available to sell in the store. And upgrades would be the speed of production, or the speed of sales, etc.
The ads for holybars seems broken. It only works in IE for me... and even then, only half the time. And the few I picked up in IE were lost when I closed that browser and came back to Firefox.
Looking at the comments, I just thought I'd give you some feedback from a professional software engineer. "Repaired, I will add it in next update" is useless to players. Tell us when a fix in in production, not when your development code is fixed. Also, disable buttons if we have hit a cap. Give us a visual cue of what is truly available to us. Give us color coding on achievements, too, not a "yes/no" text when we mouse over something. I do like this game - but you are thinking too much about the data, and not enough about how a player experiences this game.
What are the satellites for? Clicks needed... for what, exactly? Bonuses are applied to... what? And you need to round numbers. Seeing 14 decimal places on clicks needed is silly. This has potential, but that wall of mashed text/statistics is really unclear.
Clicks needed for more multiplier: The 14 decimal places is unique to the clicks needed value for a reason. Due to confusion I will be changing this in a new update.
Forget the people who are whining about how hard/easy it is -- there are some basic flaws: There is nothing lost by losing a battle. It just gives free points. So you cannot lose. You always win if you play long enough, no matter how you play. And then you open a race that makes it even easier? And the high scores basically show who played the worst - the real high score would be who won with the LEAST points scored.
While it is a fun coding exercise to get games like this with no graphics, it shows a lack of engineering. The idea is to use the technology to the best of its ability, not to limit the tools available to you and declare how great of a coder you are. Coders are a dime a dozen. True engineers are the ones who gain the respect in the professional world.
Thanks alot for the feedback! Im considering changing the whole theme of the game to something else. When I started making this game I never thought it would get 5000+ players, so I might have to change it, yes. :)