Gratz on everything. It's always nice to learn and experiment with new concepts, but security concerns and new formats aside, I will continue to find workarounds to keep flash alive as long as possibly possible.
And maybe instead of always moving the maximum distance, we could actually choose the exact destination like in real chess. Several instances where all I needed was to be one square away to use a different piece and I had a piece to get me there, but it wouldn't have stopped there. I know it is meant to be part of the current challenge, but with the rewards drying up with every turn, this many challenges is a bit unreasonable.
Maybe instead of having to start all the way over each time, perhaps it would be better to be able to retry the level we are currently on, especially if it is the last enemy on the last level and it comes down to a simple miscalculation.
Definitely needs resizing. Either have to zoom out so far that it is too small to see or have to constantly scroll. I also wonder why you would release a game like this.
If pgdn skips text, pg up should reverse it. I accidentally skipped over some by pressing "Z" too long as well by accident. Please keep in mind adding a way to scroll back through the dialogue as well if you could. Thanks for all the great content though.
Welp, apparently my fire resistance is just infinite now. After the message that it was increased to 10 seconds, I activated it again and there was no timer and it hasn't expired, so I've just been standing there in the fire for a couple days now. (That last bit was slightly exaggerated.)
Fixed the broken fire resistance by activating it twice in a row and the timer is a 0:09 now after getting the resistance has increased message quite a few times.