Flawless execution of a sequel to 10. At first I thought it would get repetitive and mundane, but the challenges were always fresh, welcoming, and each final level was the right icing on the cake. 6/5 stars, imho for a sequel done right.
I really like this game, the gameplay mechanics, and how upgrades function, but YOU NEED TO WARN THE PLAYER BEFORE SAVING OVER EXISTING GAME DATA!! I clicked New Game by accident (because usually New is at the top and Load comes second for main menus) and when I tried going back to the menu to load my game, all my saved progress was overwritten!
Auto-saving is a nice feature, but make sure there's not an existing file (or build a three-file saving system)
I generally hate games where your success or failure is either mostly or purely decided by the game's poorly balanced random generator, and this game is no exception.
This is the biggest problem for levels where your army is pre-determined, and you have no chance to win (3 stars) if your starting grid isn't in your favor.
That being said, everything else about the army, different characters, and easy to understand gameplay is very nice. It would be very nice to know HOW overpowered a unit is by showing a number on their portait, and a progress bar when I click to learn more.
2/5 for unbalanced gameplay. Sorry, but the player's skill should be a stronger factor in determining a win condition.
3/5 for good gameplay and a different take on the Defend your Base genre. However, upgrade balances suffer from extreme lack of description (why when I upgrade one item do other upgrade prices rise) and inform the user how and when upgrade points will be given out. It'd be ideal to provide small point values from destroying enemy units, but just let the player know when the points are coming!
Survival is grossly unbalanced. It's certainly not as fun as the rest of the game. It's an Expert Challenge disguised as "level 7." Call it what it is.
1/5 stars. Here's why: For an idle game, resources gathered for time spent is out of balance. If you're gonna spent 3 days clearing junk, it shouldn't have the same as a pile that takes 6 hours. Other gameplay elements are also out of balance, but most importantly, SURVIVOR MISSIONS ARE BROKEN.
If your internet connection so much as stutters while you're on a mission, the location you went to is locked, your survivors take damage, and you collect NONE of the experience of loot you already spent time finding.
Devs: don't punish the player for no good reason. You're already keeping track of loot found, at least let the player keep what they found. I've enjoyed other idles games in this style, but punishing the player for no good reason completely ruins the experience.
Severe bugs knock this game down from a 4 to a 2 star for me. Game-crippling lag/memory leaks throttle the player's ability to jump, which is a CORE game mechanic. That plus the bug where half your team can be knocked down to a lower level and have to fight two different teams of foxes can destroy a run due to no fault of the player. Sorry, but polish aside, bugs affecting core gameplay are just careless.
Once again, jmtb02 has perfected the art of a casual game with a fun engaging concept, complete with fun music, cute visuals, and despite the simplicity, the overwhelming urge to come back and play it again! 5/5 +favorites
Because of the how much morale goes down when a survivor dies, and how LITTLE you get back when the search party finds damn near anything, it's very easy to lose ALL your survivors with no chance of surviving many more days.
Developers: Allow morale to be boosted after a good shooting day. Add skill back into the equation - tie headshots to a morale boost, so survivors are more effective overall.
Enjoyed the game a lot, good achievements, pacing, upgrades, humor. Submitted a bug for game-breaking lag during the final boss, but otherwise, very solid. 4/5
Too much pure luck involved to win. As it's been stated before, there is some strategy involved picking the right combos, but because the enemy can steal massive combos you set up from your moves, it all comes down to luck. Only way I saw to beat the last boss was from an extremely lucky 500% counter from a rainbow bonus. If you had to beat the clock instead of the enemy stealing your combos, that'd be a more skill-based game, rather than chance. 2/5
Good concept and execution of gameplay. It's definitely one of those games I'd come back and play multiple times EXCEPT for the excessive grinding. Once you get max power in one ability, it's a lot of fun to work for Diamonds, but I definitely let the game grind on autopilot for a while in order to get that extra bump in cash. 4/5 --> 3/5 for the poor balancing of upgrade costs.
Player Beware: Mounted Gun Ammo is one-time and does not restock, upgraded engines have a harder time stopping on a dime (huh?), and you can gain more RP by blowing arms off zombies first, then shooting in the head!
Sad to say, but I'm giving a 1/5 star for this one. Loved the first one, but this sequel doesn't hold up. Game is plagued by lag issues and keyboard loss of control. Game mechanic changed from a chase and shoot to a chase, shoot, stop to restock on ammo, chase, stop to repair, chase, stop to... etc. But mostly, the Dev responses to player feedback is mostly dismissive and not understanding of player's complaints. Listen to your gamers, and make changes to your game - without us, you don't have an audience.
yeah man, the rare loss of control bug is annoying. If your computer can't handle the game and you don't have a bunch of other processes/tabs running it hardly every happens but when it does, pausing the game will fix it. Still have yet to see any lag, unless i have high quality on fullscreen, or play straight for a few hours. But a 1/5 is totally fair, very reasonable score :) Shoulda just remade road1 without any innovation or any of the additions fans begged for. Don't worry though, no more road of the dead flash games anymore, can save your 1's for other games.
I generally don't like playing bullet hell games. This gets a 5/5 for combining rhythm and bullet hell in a near-seamless design. I love the choices of songs, and the rhythm/dodge patterns designed for each level. Well done overall! (+props for the loading screen tutorial and save data warning)
Love it. 5/5 (I rarely think games deserve this high). Lots of levels, pleasant ambient (zen) music, easy to undo (and pleasing to the ear)! Tons of potential in the sequel. It'd be great to have expert challenges to make 10's in pre-determined spots on the grid.
I played Castaway 2 before playing this one. Notable improvements: inventory, battling monsters, and moving your character around the map. Still a bunch of issues with the game, but it's much more playable than this one. It seems the first Castaway was rushed out the door without much play-testing. I hope the developer's next works will show (s)he's read comments and feedback about his/her games.
Developers: Why does the ball seem to self-destruct when the ball hits a certain velocity? Given this custom level, a ball won't typically travel more than 20,000 miles before it self-destructs. ||L||w,1,-74,152,180,w,0,-537,312,180,w,3,-130,559,180,w,2,-535,311,180,w,5,-126,82,180,w,4,-537,312,180,w,7,-129,479,180,w,6,-534,312,180,w,9,-129,400,180,w,8,-537,313,180,w,11,-130,313,180,w,10,-537,311,180,w,13,-131,230,180,w,12,-535,311,180,w,15,-129,150,180,w,14,-536,312,180,w,17,-75,564,180,w,16,-536,313,180,w,19,-75,482,180,w,18,-535,311,180,w,21,-75,397,180,w,20,-536,313,180,w,23,-74,313,180,w,22,-535,311,180,w,25,-73,229,180,w,24,-536,312,180|179,356,186,0,0,0,s,0,0,0,0,-395,83,100,14,58,73,p,0,0,0,1,-468,149,100,145,28,222,p,0,0,0,1,-530,224,100,166,92,0,p,0,0,0,1,-400,555,100,121,54,173,p,0,0,0,1,-472,480,100,79,180,251,p,0,0,0,1,-525,399,100,32,90,212,p,0,0,0,1,170,468,186,0,0,0,s,0,0,0,0,174,215,186,0,0,0,s,0,0,0,0,84,581,186,0,0,0,s,0,0,0,0,87,125,186,0,0,0,s,0,0,0,0|-498|346||
Great game concept, and fun gameplay. However, the UI of the entire game should be scrapped and redesigned from the ground up! Add keyboard shortcuts to move items from INV to crafting, make the ESC key back out of a menu, allow crafting without the long animation each time, and give the item quick slots a keybinding!
Again, fun game, but once you improve the entire game menu and text window interface, this will be a great game!
yeah man, the rare loss of control bug is annoying. If your computer can't handle the game and you don't have a bunch of other processes/tabs running it hardly every happens but when it does, pausing the game will fix it. Still have yet to see any lag, unless i have high quality on fullscreen, or play straight for a few hours. But a 1/5 is totally fair, very reasonable score :) Shoulda just remade road1 without any innovation or any of the additions fans begged for. Don't worry though, no more road of the dead flash games anymore, can save your 1's for other games.