Please for the love of god make the AI using the gravity gun not lead its target. Also, please, for the love of god, actually give us our gravity gun reward for lasting 40 waves in hardcore... Fix these two bugs and I'll love you forever. Actually I'll love you forever anyway... Best game I've played in a long, long while.
... Auto shotgun bullets all over the screen isn't a bug. It has an accuracy of FIFTEEN. Lowest in the game. Use it for spreading cripple shot across the screen ;D
WHY WHY WHY WHY WHY would you add permanent autofire to a game that limits the number of bullets on screen?! Any sort of meaningful aiming is eliminated because your ship automatically wastes your shots firing off into space. Not to mention the word is SOLE. AS IN ONE. 1/5 for utter, absolute stupidity.
Contains a somewhat deep strategy once you realize a good deal of the "powers" are heavily negative. However, blocks blow up too slowly in the later levels. You could have started a huge combo, but the game would end at the next line because the blocks hadn't actually moved yet. Epic when you manage to set off a chain reaction of fire sparks/hurricane when near death, though.
Obscenely easy... Strength is hillarious, too. With a decent amount of it you end up with more cells than you sent, letting you reproduce by sending viruses between your own cells repeatedly. Especially funny on bacteria when you turn 30 into a full cell of 100. Either way, fun game.
Let's see... now that my paladin is not a dodge tank what will I do? Oh, why don't I give myself infinite MP... Try this: Buy a level 3 hp-> MP charm and a level 2 mp->HP charm. Cast spells until your hp-> MP goes off, which triggers the threshold for mp->HP, leaving you at 30% mana. If your casting cost is less than 30%, you can now hold down your spacebar for the rest of the level. Enjoy your glitchy game, guys! PS: Author, you admitted your testing ability wasn't good, but what with all the continued bitching I'm reading in comments, you're not trying to make it better, either, which is depressing, 'cause this is actually a rather interesting game concept, as many have also said...
Is it just me or is miss chance INVERTED? I have a 1% dodge chance on my paladin (Which I beat the game with, but didn't get the "collection") and he NEVER gets hit. Well, almost. I only dodged for the sake of adding challenge in the game, albeit the relatively giant hitbox makes that difficult, my near-100% dodge chance saved me. Also, what's the point of magic points? Sure, you cast spells with them, but when the only thing adding wis does is give you more magic points, and the casting cost is in a PERCENTAGE, and so is the regeneration, what's the point? Also, there is a retarded amount of lag when collecting money after a boss dies.
Short version: Your coding ability SUCKS. Or, more correctly, your testing ability sucks.
Frantic style boss battles are awesome, if easy. Otherwise the game is still very easy, beatable by mass increasing overall attack power, charging into the strongest enemy base, and annihilating it. Repeat until you win.
Pretty fun game, decently hard at times, though there's several bugs involving overlapping items on ships -- buy the xenon lights on the smallest red ship and you also get the +5% attack item on the largest blue ship, to name one. This can be exploited to get infinite equipment slots... should probably be fixed.
Uhhhhmmmm... As others have said, there's no ending, and entanglers are ridiculously overpowered, and I had 40k xp by the final level. Also, phoenix form is ridiculously overpowered. So what if it has a huge focus drain while shooting, you take ZERO focus damage from ramming enemies with it equipped... The last fifteen or so levels consisted of me going dragon form and using my uberspeed to ram everything in sight. Still somehow a fun game, though... =D
What... the hell did I just play... That was amazing. And epic. Bears much resemblance in its surrealism to some other game, whose name eludes me at the moment. I just remember it creeped me out similarly and had something to do with death and rebirth.
Sadly, until a certain level I found the easiest way to beat them was to spin in circles while shooting. Also, I question the viability of a fire rate upgrade option when your ship will shoot as fast as you can push the space bar. The game was horribly easy, until a certain level that featured minute fast moving... specs that I couldn't seem to hit. Doodilng is great and all, but the actual game sucks.