An alternative addition I'd like in Endless mode is a removal on the 'Dragon Growth' cap, like there is for resource growth. Dragon image might stay the same, but maybe the bar could keep filling to give preset boosts to health and damage output based on how much the dragon eats?
In regards to the new update...
The nerfing to Hoarder and Businesswoman really makes those two skills relatively useless, since neither gold nor the damage bonus grows fast enough to be useful in regular game or Endless mode.
In regards to the new girl, I can't really comment on her abilities as by the time I unlocked her I couldn't make use of either because the enemies that came were too powerful and coming too fast for me to deal with, and by the time I thought I had a breath to experiment, I was dead.
I still love the game and wish I could get further in Endless Survival...and I think I'd like an 'Endless Sandbox' mode, which worked like the regular game but didn't have an endpoint of missions.
A very fun game, though a bit graphically intense with how much stuff is happening on screen all at once towards the late game. I definitely enjoyed it, and like how at the end the Princesses seem really happy being with Gragyriss. I see there's more coming, and I'm eagerly looking forward to it.
One line that, if added, I think would make the game feel much more natural, and so much more potent.
If, when given the option to use ESC Pod, you asked "Can you come with me?" or some variant it can recognize, the computer said something like, "I cannot. The pod lacks an onboard computer/the pod's computer can not contain my program. I...cannot be saved. But...thank you for trying."
What benefits are there to continuing in the War Outpost once you have all ten Emblems? Does it continue to have an effect on profits elsewhere or no, and if so how much?
Can you increase the size of the 'click box' for Beer Mugs and Blue Gems on the main page? I've lost count of the times I've tried to click the gem to collect them only to have my mouse miss and click the Building below it when I DON'T want to upgrade that building because I'm saving gold for a bigger purchase.
As things progress, your knowledge ends up building up far faster than you can spend it, since you can only have one Knowledge research at a time. Any chance we could queue the Knowledge researches up? Say, if you have enough Knowledge to start several Knowledge researches, you can click them all and it will process them in order as time counts down?
If Castaway 3 is in the mix, I will say one thing.
The current balance and mix of options - like the crafting system - is great and all, but because of the sheer amount you have to cart around with you, pretty much the only viable stat build is 'almost everything in attack', making magic pretty close to useless.
If you want to encourage more variety - and allow for a magic focused character - I'd suggest adding an item storage facility, either at each 'Quest point' or at the home village. I'd also suggest bringing back the option to sell Monster Eggs from the first game.
If you're trying to grind up infrequently used characters up to comparable levels, I have the most efficient way to do it.
Equip them with an elemental weapon, and have them attack Mardek while equipped to absorb that element. They will get more XP per hit than anything other than grinding on Pixies in the Pixie Spring in the Dream Wood.
Today on Amicus Isle, I was unable to complete one of the daily quests...because another player had positioned themselves such that it was impossible to click the quest giver. This should not happen.
Any chance we could get a list of all Crusaders that are female/Royal? Since knowing which is which is necessary for one of the achievements in this event?
You can experiment for yourself or visit the wiki for the information in the interim, and we are planning on adding a way for players to see the tags as well.
I think it would be nice to see "Current Global DPS modifier" alongside all the damage/crit/gold bonus info. It would help plan things around that, as well as how the global DPS bonuses affect that.
The rabbits show up in the back row of the formation when you start the "Run Away!" objective. Any objective that has blockers in it will generate them in their spots when you start the objective.
I'd really like it if there was some way to *un*plant on a plot of land on my Ranch. I've lost count of the number of times I've accidentally planted the wrong crop due to a misclick.
hi tatsurou,thanks for your suggestion, we are glad that you share your thoughts with us :)