Very cool concept. If you plan on making sequels, you could make balloons have special abilities that you can trigger every x seconds etc to add more variation. Some could also have passive abilities (less casualties etc). Overall its a pretty nicely thought game.
It's a neat game, but its focused on doing only one thing (drawing a circle as soon as tiny balls get unprotected). I think some powerups would make it better (of course you'd have to draw a circle around them to pick up).
Those could be circle defense improvements, or even stationary cannons that shoot those boxes, nuke bombs etc etc.
This game has lots of potential, and certainly a very unique gameplay.
Game didn't seem to have much point to me. If you ask me, it was more amusing for me to watch those aliens slaughter my people than me shooting those ultra-slow cannonballs at them.
Neat. If you played a DS version you might have noticed that units gain a rank when they destroy another one. I think having such feature here would make the game even more strategical.
Like durk said.. those who think its bad are probably big racing noobs. Harder handling is a part of the game. And yeah, it's on sand so no wonder why would cards slide like that.
Multiplayer version of this game would be great.
Indeed the handling is sort of like driving on ice. But hey, that's probably what's the game all about. Challenge. It's a neat game, and like someone said, multiplayer version would be really nice, with few tweaks of course.
Got to lvl12 though and ran out of patience lol
Got to lvl16
Well its somewhat neat game. I felt like I was playing cs in de_aztec, only though I was killing bunch of zombies mixed with futuristic robots and frogs.
You should be able to discard and play some card at the same time (but with the 2~3 turn cooldown, so you can't do it on every turn). Since that would leave you with 3 cards, you draw 2 on your next turn. Sometimes you get loaded with useless cards (5 monsters for example), and there's no way to quickly get rid of them.
Maybe monsters could have hp (ranging from 1~6 for ex). Each time you receive X damage hp drops by 1.
Anyways this game has lots of potential. With few tweaks it can become perfect.
I think shops should allow you to Double-Click buy/sell, and also to drag items (in other words, to be able to equip or de-equip them). Maybe also to have a Recommended panel in Buying page. :D
Well... I bet they haven't even tested the game before they released it. Even if they did, whoever tested it, shouldn't be allowed to even think of testing any future games.
Only thing that I hate is the 4th weapon (big and small gun) the big gun is just... way too slow for my liking. I actually let enemies hit me until my weapon gets downgraded to triple shot...
Well thought game, but the difficulty is done very bad. It could use more types of enemies (some easier ones for start) and maybe some sort of powerups.
Health would be good (3 hearts), so weapons like rockets would nudge you hard 1st.