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Telantaa's Comments

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Creative Kill Chamber

Play Creative Kill Chamber

Oct. 04, 2010

Rating: 0

I really like it, but it's almost impossible (and too frustrating to be fun) to play on my laptop without a mouse. I know you probably want to not make it too easy, but please do make the bounding boxes slightly bigger next time.

Little Wheel

Play Little Wheel

Oct. 03, 2010

Rating: 1

Just puts a smile on your face. And GREAT atmosphere. 5/5

Notebook Wars

Play Notebook Wars

Oct. 01, 2010

Rating: 1

Good job, dude! Not too crazy about the fact that you have to control with the mouse AND hold down the mouse button. You might as well just let it auto fire so players' don't have to sit and clench their mouse all the time. 4/5, and 5/5 if you change it.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Sep. 28, 2010

Rating: 0

That was thoroughly enjoyable! 5/5

Hotcorn

Play Hotcorn

Sep. 20, 2010

Rating: 2

Hehe, EverQuest level up sound.

Crush The Castle 2

Play Crush The Castle 2

Sep. 08, 2010

Rating: 7

Less clumsily articulated: By letting us generate content for your game, we help increase the replayability of your game which increases your ad revenue. Why on Earth would we PAY to help YOU make money?

Crush The Castle 2

Play Crush The Castle 2

Sep. 08, 2010

Rating: 6

The point of user generated content is that you get free content that you make money off? Why would someone pay to help you make money? 1/5.

Crash Test Launcher

Play Crash Test Launcher

Aug. 24, 2010

Rating: -1

Actually that was a bit harsh. 2/5 for at least adding the "control" for bounciness.

Crash Test Launcher

Play Crash Test Launcher

Aug. 24, 2010

Rating: -4

YAAAAAAWN. More generic grind. 1/5

Submachine: 32 chambers

Play Submachine: 32 chambers

Aug. 24, 2010

Rating: -3

Spoiler and rant alert: I love a good adventure game, but the puzzles are too random and inconsistent. The drag-door is just silly when everything else is point and click, and it is pretty near impossible to guess that you should put your stick in the hole on the first ladder when there is no indication that the hole is even an active part of the game world (most things that you can use/click turn your cursor into a hand - this hole didn't, and iirc neither did the eyes in the statue that you put the round stones in.) We are your players - not your adversaries. 2/5 for good production value, though.

LRD: Rebirth

Play LRD: Rebirth

Aug. 07, 2010

Rating: 3

Practice fights give more XP than boss fights which give more XP than Story fights. Details like that detract from an otherwise good game. 3/5

Epic War 4

Play Epic War 4

Jul. 26, 2010

Rating: 3

There is too much grinding. Have to re-do level time and time and time again in order to be able to afford required upgrades for next level. This is not made more fun by the facts that there is no way to speed up each fight, and that the +gold ability doesn't seem to work.

Off The Rails

Play Off The Rails

Jun. 07, 2010

Rating: 0

I guess the idea is okay, but the controls feel awful. You are either going so fast that you have to simply trial and error until you know all levels by heart, or you have to go so slow that it isn't really fun. The music is genuinely good, though! 2/5

Caesary

Play Caesary

Jun. 04, 2010

Rating: 5

I am never going to understand those developers that think people will spend anywhere NEAR what a areal AAA-title costs. As far as I am concerned, those games are basically just clogging up Kongregate's rating and (worse) reward/badges system.

Castaway

Play Castaway

May. 29, 2010

Rating: 0

WAY too much grinding XP. 2/5 because the game would have been good if it hadn't been made artificially long.

Trafalgar Origins

Play Trafalgar Origins

May. 04, 2010

Rating: -2

I'm sorry, but between the sluggish steering and the zoom, this game just doesn't do it for me. I really, REALLY liked where it was going, though - kind of a Pirates battle sim but with objectives. If the steering is changed and control of the zoom is left with the user, this could be fantastic. 3/5

Talesworth Adventure Ep. 1

Play Talesworth Adventure Ep. 1

May. 03, 2010

Rating: 45

To the people who can't solve the first Red Room puzzle, here is a screenshot of my solution: http://img249.imageshack.us/img249/9502/picture3re.png

Thanks Tanks!

Play Thanks Tanks!

Apr. 27, 2010

Rating: 0

Oh, and fifth time my tanks just steam roll the enemy. So awful balancing it hurts. Come on - you were so close, put in a bit more time, eh?

Thanks Tanks!

Play Thanks Tanks!

Apr. 27, 2010

Rating: 0

This is one of the worst balanced games I have ever played in my entire life. If three tanks standing at the foot of a tower can lose to one enemy tank, you have simply failed at game design. I have started level 2 four times now, and envitably end up in a one-step-forward-one-step-backward infite loop (after my six-hp tank loses to a three-hp tank!). It looked so promising. 1/5.

Frontier

Play Frontier

Apr. 21, 2010

Rating: 0

Apart from the glitches I really enjoyed myself. but shame on Kongregate for making the 10-cities badge when that is obviously a broken aspect of the game. Were you drunk or otherwise impaired when you wrote the algorithm for city battles? 4/5.

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