Saw this exact concept at Nordic Game Jam two or three years ago. The idea was fun, but the game wasn't too good.Then again, they had 48 hours to code it. What is your excuse? :( Getting challenge rewards should be fun - this isn't.
I really like it, and it's a nice twist on good, old Tetris. I would have liked a way to use keyboard for it, though. Dragging so much hurts my hand... maybe hold down a button and "draw" the block with key pad? I really enjoyed it, though!
Really (and rarely) good variation on a classic! As others have suggested, add some power-ups, obstacles, fix the glitches and I think you may have a brand new classic.
I don't mind demos, and I think it's fair enough to put them on here _if_ there's any content in them. However, this is one of the most boring games I have ever played. You just have to click things in the same order over and over and over again. Oh, and if you forget to take the money from the delivery boy's bicycle, they're gone. If this demo is any kind of indication of what to expect in the full game, remove all traces of it from the internet, or no one will ever take you serious again. Would have voted 0 if possible.
Very, very sweet little story.
I grew a little bit impatient with seeing the same animations over and over again at the points where I couldn't really figure out what to do. Would be nice with some way of either speeding it up, or an automatic speed-up on animations that have already been played.
Thoroughly entertaining, but the later levels just take too long. It takes the fun out of experimenting with different layouts when one trial-error takes upwards of 20 minutes. 4/5.
Very, very good game.
But level 3 on Adventure is too frustrating. It's pure chance whether or not the randomizer throws a few planes your way at the start, and if you get off to a bad start, you've pretty much lost it.
Hard code a few variations next time, and have it randomize between them. At least for the first crucial seconds of a level like that.