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Telantaa's Comments

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DebtSki

Play DebtSki

Apr. 30, 2009

Rating: 0

Interesting idea, but it really would be nice to be able to re-play a level rather than having to play it all over again. Re-starting is for coin-ops, not for Flash games, IMO.

RetroPaw FireBall

Play RetroPaw FireBall

Apr. 30, 2009

Rating: 0

The controls are too touchy, but I guess that's a design decision. However, the fact that my first eight games or so took one second, interrupted by 5 seconds of the game contacting the high score server took what little fun there was out of it.

BLOCK SMASHER PLUS

Play BLOCK SMASHER PLUS

Apr. 30, 2009

Rating: 0

Nice graphics, and nice feel to the game. But the design of the rounds system and forcing people to backtrack through several levels if they don't make it on timeon the last level is absoutely idiotic. Backtracking is a bad remnant from coin-ops, and really has no place in Flash games, in my opinon. 3/5 only because of backtracking.

Pirate Bay Inn

Play Pirate Bay Inn

Apr. 23, 2009

Rating: 0

Tapper was a good game, but one life? What's the point? 2/5 because the game otherwise seems nice enough.

...palindromes...

Play ...palindromes...

Apr. 23, 2009

Rating: 0

Fun idea (don't think I've seen it before either), but I think the game would really benefit from a bit of time for reading the hint. Maybe give the player two seconds to read the hint before revealing the letters? Otherwise it at least to me turned into a guessing contest where any single letter would automatically be placed in the middle, and the rest of the letters guesstimated from there until I found the solution. Polished game, good idea, but I do think there's an issue with the hints which takes it down to 3/5.

Spider's Escape

Play Spider's Escape

Apr. 23, 2009

Rating: 0

I like the game, but it is a tiny bit too hard. I don't really have any 'feeling' in terms of where I am in the 3-d space, and so sometimes I'll hit the wall when thinking I'm far away from it. There's also too little accelleration when moving - I have a feeling I'm navigating a 1200 feet super tanker into harbor, and not a small, agile spider. The 3-d is going to be a nightmare to fix, but if you fix the controls, I'll upgrade to 4/5. Until then, 3/5.

Perfect Formula

Play Perfect Formula

Apr. 21, 2009

Rating: 0

Is this not a total rip off? Colors, text font, everything is the same as circle-chain.

MCS

Play MCS

Apr. 19, 2009

Rating: 0

I really like the idea, and I like the death penalty thing which actually presents the user with an interesting choice. The gameplay however would benefit from being fined-tuned a little bit; maybe make the mobiles a bit smaller so there's more room to navigate on the screen. And the controls are a bit clunky; maybe give the user the ability to choose colors in another way (mouse, perhaps?). With those small changes and the inclusion of more than only 4- and 5-point bullets, it could be a very cool little maths e-learning game.

Shotgun Fun 2

Play Shotgun Fun 2

Apr. 09, 2009

Rating: -1

Wasn't too bad, but need more whammies!

BLACK CAT

Play BLACK CAT

Apr. 09, 2009

Rating: 0

The avantgarde of a brilliant, new Flash-dadaism! Seriously, it seems you've actually put some time into this - why not try to make some with more "traditional" game play to get the hang of it?

Instrument Concept

Play Instrument Concept

Apr. 09, 2009

Rating: 0

I like the idea, and look forward to seeing where you'll go with it!

Fantasy Kommander

Play Fantasy Kommander

Apr. 06, 2009

Rating: 0

I like it. But as many have said, it'd suit the game to have less chance to "fail" your attacks. You could offset it by simply increasing HP or something like that it. It'd be a purely cosmetic change, but it really does feel frustrating to have that many of your attacks fail. Another issue I have is that there are just too many different stats - YMMV, but it just makes me insecure of whether there'll be some critical stat that I'll miss on all of my troops for next map, and that also takes a bit of the joy out of it. 4/5 from me.

FBI

Play FBI

Mar. 29, 2009

Rating: 0

I honestly don't get it. Is there something to get, or are the comments below tongue in cheek?

Find the Difference 14

Play Find the Difference 14

Mar. 16, 2009

Rating: 0

I like the graphics (except the level-up screen, what went wrong?! :)) and the music fits well. Needs to be debugged though, and as Nelfie says, please make it possible to get rid of the timer, the sound button and preferrably also your logo. It really disturbs the play.

Bloody Fun Day

Play Bloody Fun Day

Mar. 16, 2009

Rating: 0

Love the game! There's a small bug in it, though: I was down to 1 life, and used the "Destroy bunch of cuties from afar (the far right one)" and got 1 life back, and still I got Game Over.

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Mar. 15, 2009

Rating: 0

A few very, very annoying GUI errors (no way to restart, no way to end the game, the buy-pane covering the HP-bar) and gross imbalance in the unites really pulls this down. Correct them and it'll be a fun, nice time-killer. But until then, 2/5.

Shoot & Avoid

Play Shoot & Avoid

Mar. 15, 2009

Rating: 0

It's not bad at all. But it would be nice with a way to increase difficulty faster - i.e. start with faster or more balls in return for more points for staying alive or per target hit. 3/5 for now.

Treasure Seas Inc

Play Treasure Seas Inc

Mar. 15, 2009

Rating: 0

Could have been a good time killer, but if you're going to force people to buy things in a certain order, make it more obvious - or simply make the buying linear. Making fake choices and then punishing people when they make the wrong ones is just silly.

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 15, 2009

Rating: 0

It's obvious that a lot of effort went into this game, but unfortunately the "choices" afforded by the game, e.g. different guns, different upgrades, etc. aren't really well implemented in the game design. If you want to truely give people "interesting choices", don't de facto force them to upgrade specific weapons before specific waves... It changes what could have been a fun, explorative experience into a race to meet your de facto hard-coded requirements for each of the boss waves.

Music Catch 2

Play Music Catch 2

Mar. 10, 2009

Rating: 0

Beautiful graphics and music, and the interplay between them is as impressive as in the first game. But quite frankly, I preferred the first one. I don't really feel the new levels added anything to the game (the old, simple one was just more fun). However, the "MP3 from URL" option is great :)

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