enemy territory should be less consistent. Instead of a mere straight line border there should be sectors occupied by stations slightly on the opposite side of the galaxy, or be able to help take over or defend sectors and the more sectors your alliance has, the more difficult the opposition is.
is this made by the same ppl as the ones who made robokill? if not, then this game is a crappy copy of it. If it's made by the same ppl, then this is either before robokill was made or they got lazy
the upgrades don't seem balanced. especially the cooling... Half the area is available to you for the second to last upgrade and then suddenly the other half is available to you for the last one
Am I really so hated that pirates are willing to set aside their differences... to kill me???? I love getting a crapload of ships, pirate and navy alike chasing after me, doing nothing to each other as I go about my daily quests...