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Telapoopy's Comments

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Super Adventure Pals

Play Super Adventure Pals

Aug. 04, 2012

Rating: -3

the game is impossible to get game over eventually because of the potion whoring

Sonny 2

Play Sonny 2

Jul. 14, 2012

Rating: -1

@JMockShepard: the reason you don't switch to a different target after the selected one is killed is because you might accidentally heal your opponent or waste a cooldown for a useful skill on an enemy that is temporarily invunerable or resistant to a form of damage.

Endless War 5

Play Endless War 5

Jul. 12, 2012

Rating: 5

there is no end cutscene or anything that shows you win. how unsatisfying

Creeper World Training Sim

Play Creeper World Training Sim

Jul. 09, 2012

Rating: 1

I shudder when the knuckle cracks...

Glean

Play Glean

Jul. 09, 2012

Rating: 1

@j7r7r7: The class and size of the celestial body matters too. (ex. Ern, Nir, Ilt... and asteroid, planet, planetoid...) You can see all the info on which planets they are more likely to be on by looking at the description of the mineral. Also, it is not the end of the world if you take a bit of damage from heat. FInally, some of the ship modules can make finding lava easier (I forgot which ones need lava) especially the telemeries array, which shows the percentage chance of finding a type of resource when selecting a planet.

Creeper World: User Space

Play Creeper World: User Space

Jul. 08, 2012

Rating: 3

@Mhoffer: The pods are the win objectives in CW2, so they would likely be in the lion's den to make it difficult to get to, so making them invulnerable makes sense. In CW1: they are not win objectives but instead must be rescued or you lose the level if they blow up, so they are placed in a safer but still vulnerable place. The capsules are just involved differently with the objective, but it's ability to be destroyed has to be altered so it works properly. Simple as that.

Creeper World 2: Academy

Play Creeper World 2: Academy

Jul. 08, 2012

Rating: 3

@mhoffer: I liked the challenge of having to gain a footing before considering going on the offensive. It kinda bothered me how in most of the levels, the creeper was just kindly waiting to get decimated as you could build up all your economic structures and then finally spam a bunch of weapons when you open up the creeper pocket. Pretty much the only way you could fail is if you underestimate the power of the creeper pocket or neglect your tesla coil defence. At least in some of the much later levels there was a looming danger you had to worry about with the weak dirt and all

Glean

Play Glean

Jul. 06, 2012

Rating: 34

there should be an upgrade to increase jump height or something. The linger you hold jump, the higher you should go until you reach the limit of the upgrade

TDP4 Team Battle

Play TDP4 Team Battle

Jul. 06, 2012

Rating: 17

now I know what happens when you get more than 10,000 pluses for your comment

Zombotron 2

Play Zombotron 2

Jun. 29, 2012

Rating: 0

level editor would be so sool

Dj Sheepwolf Mixer 4

Play Dj Sheepwolf Mixer 4

Jun. 28, 2012

Rating: 2

I want more notes.

Enigmata: Stellar War

Play Enigmata: Stellar War

Jun. 27, 2012

Rating: 0

@LaBaDa: now we know where the name came from!

Enigmata: Stellar War

Play Enigmata: Stellar War

Jun. 26, 2012

Rating: -2

The cursor magnet should only be for money, not rares and powerups. Sometimes two powerups overlap eachother when I was only going for one and want only one type of powerup. (because timed effects like 2x damage don't stack) and also rares that I don't want sometimes get in the way of my powerups. Please remove the magnet effect for the rares and powerups.

Enigmata: Stellar War

Play Enigmata: Stellar War

Jun. 26, 2012

Rating: 3

There ARE visual cues for a nearly destroyed unit, it's just they are hard to notice and happen at too low of a percentage

Solarmax

Play Solarmax

Jun. 25, 2012

Rating: 916

those puny ships aren't as puny as you might think. On the last mission where it says ....at the cost of (X) ships of the Earth's defence fleet. (Y) pilots and crew gave their lives..... If you divide the pilots and crew lost by the ships lost, you get 1341 pilots and crew per ship. So all those ships that you mindlessly send to their deaths are actually massive battleships, not one manned fighters!

My Big Friend

Play My Big Friend

Jun. 25, 2012

Rating: 0

Very good concept, but the game was too linear. It felt like a maze with one long path and a bunch of dead ends that are only a couple steps off the main path. I would've liked a lot more forks in the path and forks off of each of the prongs of the previous fork. That would've been a puzzling game. But just for the concept alone I give you a 5/5

GARE

Play GARE

Jun. 19, 2012

Rating: 0

anyone else find "fixed some typo" funny

Endless Migration 2 DEMO

Play Endless Migration 2 DEMO

Jun. 12, 2012

Rating: 0

The hardest part of this game once you get a lot of upgrades: trying to die!

Enigmata: Stellar War

Play Enigmata: Stellar War

Jun. 11, 2012

Rating: 3

so much grinding as usual but I still like it because it's not the same order and combination of enemies each time you play the same level

Enigmata: Stellar War

Play Enigmata: Stellar War

Jun. 10, 2012

Rating: -7

GOD DAMN those Avasa shields keep killing my defensive units

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