there sure are a lot of cheaters on the scoreboard. I'm no math wiz, but let's see. 48 hours since release = 172,800 seconds. IF someone was playing THE WHOLE TIME with an average autolaunch speed of, say, 20/sec, that's a max of 3.4 million projectiles. So anyone with an object destroyed count anywhere near that is blatantly cheating
One even has a nice "9999999999" score, totally NOT edited or anything. I've added a extra security feature to try and prevent cheating though. Shame I didn't have it in the first versions.
Prioritizing upgrades is impossible when we don't know what the exact effect of any single upgrade is. Please list the effect each upgrade will have (e.g, upgrading rifle damage results in damage 75 -> damage 100)
Regardless of any issues with the game, you've got to admit, the developer is unusually attentive to criticism, takes it well, and jumps on fixes. Much respect for that.
You should really change the randomizer for the cards to ensure that it's actually possible to win any game. Restarting the same level multiple times just to get a passable deck by chance is tedious and frusterating
The invisible bug seems to happen just after coming back from the unmapped area after getting the hourglass. I went back down and entered the door- visible again. back to the mapped region and i disappear
This game author NEEDS to read cracked's article on things a game developer should NEVER do. At least 3 of them are violated here and it's FREAKING FRUSTRATING. 1/5
One even has a nice "9999999999" score, totally NOT edited or anything. I've added a extra security feature to try and prevent cheating though. Shame I didn't have it in the first versions.