Merchant timer is glitching out. When I load the game it starts out greyed out and negative (-41s) and counts in the negative direction (-41s, -42s, -43s).... can't get the merchant anymore
We test the game without the use of any currency. The game is also designed that you can play any level you want prior to the actual date. You can skip levels that are too hard and go to the next ones in the order that you want.
Balance is totally whacked. With 33 MDMA producers, the next costs $25M (with some haggling). Each producer makes .9g/s and sells for $60/g....
So you end up spending $25M to make an extra $60/s....
which translates into a cost-recoup time of 4.8 days.
That's retarded.
There are so many cross-site scripting requirements on this game, it's ridiculous. This is a browser infection waiting to happen, and a great example of how NOT to web develop
the last update has broken this game. I'm on an i7-5930k and having any other tabs open with this (i.e, youtube) freezes firefox. My processor hits 9% on just one tab with only this game running and the memory balloons to 800MB... it's a web game, not photoshop. Seriously.
Plus everything else already covered: With 54 days to my next skill, and no more effective multipliers to get, there is no longer any point to come back
maybe that's the reason why you are there, the evil peasants are actually bloodthirsty murderers and you are just cops coming back from an Halloween party.
WHAT A TWIIIIIIIST
"deepest floor". In a game with 80 floors, I'm somewhat surprised to see so many numbers above 80. At least it serves as a gauge for how many people memhack to get on top of the boards: a LOT. Can we just admit global high scores are useless now?
For those stuck in the maze: Freeze will navigate around (multiple) corners. So will shock. Try freezing someone around the corner(s) and while they're frozen or slowed, you should get 3 free whacks on them before they can reach you
Should list stats for the weapons and upgrades so we can be better informed how to spend our upgrades. For example: damage, rate per second, DPS, reload time, magazine size, etc
We test the game without the use of any currency. The game is also designed that you can play any level you want prior to the actual date. You can skip levels that are too hard and go to the next ones in the order that you want.