Hey! I removed the drag wheel because it simply doesn't work as input for pieces which can stop on any vacant square in their range. Try using the keyboard to select cards with one hand, and only click to move to target square with the other. From my experience it should be pretty quick to get used to, and even quicker than the old system.
this is awesome! I'd be very excited to see where you take the concept. I think that having more levels with a less steep difficulty curve to allow people to build slightly stronger decks for the hardest levels would give the game more longevity.
I really like this game. I do wish it wasn't so easy to just sprint past the owner though, kinda takes the tension out of it. Maybe making an animation to getting out the door could help with that, so you can't just escape with one button when he's a metre behind you. I would absolutely adore to see a sequel or update to this, with more/bigger maps!
I got the hope ending and the missed ending, then quit the game and came back to it, and it seems my progress is removed? Idk if I need to replay the first endings to get the others. Getting the first ending seemed to trigger a slight difference in the second playthrough (blizzard cutscene).
This game is beautiful. I hope the dev is OK.
This is one of the better idle games I've played, and could have real staying power with some updates to add content, improve longevity and smooth out the end game. After floor 20, progress grinds to a halt for me.
when is the next big update going to be? Also, I've got all the achievements and scrolls and have masters level 400+ but my platinum income feels tiny, I've probably months to go before maxing out the school. Maybe a few more ways to increase platinum in the future?
There will be a update with some new content before the end of the month. And sorry about the expensive buildings, the costs were planned out with future platinum upgrades in mind. Plans have changed since launch though so it could be a while before those upgrades show up.
Can you please make a mode where you can only win by draining the opponents health? Because I want to use the mouse to do funny stuff but as soon as the person falls the game ends.
I think that you should have more effects and the ability to make tougher dolls. I know that you can have the tough dolls option but you should be able to have a percentage of toughness as even with tough dolls I often find that the rag-dolls are ripped apart far too easily for my liking
Hey! I removed the drag wheel because it simply doesn't work as input for pieces which can stop on any vacant square in their range. Try using the keyboard to select cards with one hand, and only click to move to target square with the other. From my experience it should be pretty quick to get used to, and even quicker than the old system.