Once I figured out what the hell was happening it became a new favorite. Love it. Nice job, would love to see more 'campaigns'/story mode, but glad you added the void. They used to call me the 'Deep Stinger' back in highschool... ... ...thatsalie
wow. kong, ftw again... i love how a simple game like this can lag. how bout instead of JUST running video ads on the page, you go ahead and throw some pop ups in there. insert ads into the middle of the games. and go ahead and run the commercial audio. actually you could run more ads if you didnt have these pesky games on the page. tha'd probably be the smoothest play...
that awkward moment where your reset a promising start because you think something caused a glitch on the range on your staff only to read the developer update from 4 hours ago that staffs got nerfed...
SPRINT MODE IN 19:56. No clue I was that close. I cannot begin to tell you the level of profanity that would have occurred had I gone on 5 seconds longer.
Love this. wish there was a status screen so i could see my stats go up after i grind levels so i can play the slots 20 times. Also, better stats on equipment differentiation. a ring that gives +1 attack replacing my +2 evasion should show me "+1 attack -2 evasion" instead of just telling me what the ring does.
Like it very much though. Games like this are what made Kong what it is. not idle crap.
Yeah, lots of upside here, but some of the choices could be better. to say nothing of game length. MOR PLEASE! Past that there needs to be some clearer options. Spikes built when you max traps ARENT permanent. Losing hero abilities when not leader defeats the purpose as I need to level up the other guys too and leader is fastest way to do that. ill heroes on the boss fight means i lose. what about bonus for maxing out castle upgrades (can that max?) barricade upgrades? different abilities for people to train in (Itd be nice to get the 'builder' ability on a guy who is exclusively working on my castle rather than burning it on a guy I need offense from... Again, i like it, just much more upside. Good first draft
god i want more of this. more enemy variance. rather than the boss fights being inside your base, make them destinations in the world map. more powerups to work towards. like rapid fire and maybe add vision as something you can have. not that its obnoxious to dodge homing missiles from enemies that I have no clue where they are, but... but yeah.
JUST MORE. a little shape to the sprites would be nice too, but, bridge to cross. the only reason its beyond aesthetics is later on when the bullets are bigger than the enemies, i spent a lot of time dodging the red guys instead of just shooting them. completely forgot they were enemies.
VERY MUCH LIKE MORE PLEASE
I get that the goal is to have the randomization, but this gets repetitive in a hurry. Maybe once you empty a room leave it empty so i dont have to grind through 3 more enemies on my way back. Maybe a correlation between number of enemies and improving loot odds. 3 enemies and 0 loot gets upsetting. And maybe once you get a loot type thats taken away for the next loot spin, not that having 11 ice scrolls and going 5 floors without a weapon upgrade isnt fun, but... killing me. Makes things take forever.
Very enjoyable, but lord this is infuriating. When attacking i can find the 0 like nobody's business. When populating the room all 3s all day. so many rage fists... so so many.
Thanks!