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The_Idea_Men's Comments

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Wondrous Lands

Play Wondrous Lands

Nov. 03, 2017

Rating: -1

Who else is reloading the game like crazy to try to get an optimal team?

Rogue Fable II

Play Rogue Fable II

Jul. 23, 2017

Rating: 2

Staff of acid is +4 and doing 14 damage. Having a hard time moving the mouse around this massive boner I have now...

Monster Clearer

Play Monster Clearer

Jun. 15, 2017

Rating: 2

Once I figured out what the hell was happening it became a new favorite. Love it. Nice job, would love to see more 'campaigns'/story mode, but glad you added the void. They used to call me the 'Deep Stinger' back in highschool... ... ...thatsalie

Bobo's Trouble

Play Bobo's Trouble

Apr. 14, 2017

Rating: 4

"And don't only the beauty." Well said. Well said. Most poignant thing Ive ever heard in a game. Means more now than ever.

Mexican Train Dominoes Gold

Play Mexican Train Dominoes Gold

Apr. 01, 2017

Rating: 4

Brilliant. Would love a CPU higher difficulty level, but for anyone that has ever played dominoes, this is amazing. 5/5 easily.

Rogue Fable II

Play Rogue Fable II

Mar. 31, 2017

Rating: -2

wow. kong, ftw again... i love how a simple game like this can lag. how bout instead of JUST running video ads on the page, you go ahead and throw some pop ups in there. insert ads into the middle of the games. and go ahead and run the commercial audio. actually you could run more ads if you didnt have these pesky games on the page. tha'd probably be the smoothest play...

Rogue Fable II

Play Rogue Fable II

Mar. 25, 2017

Rating: 2

that awkward moment where your reset a promising start because you think something caused a glitch on the range on your staff only to read the developer update from 4 hours ago that staffs got nerfed...

BackDoor- Door 1

Play BackDoor- Door 1

Jan. 09, 2017

Rating: 0

Anyone else giggle at the suggestion of 'Backdoor Adventure'? Don't lie.

Desktop TD Pro

Play Desktop TD Pro

Oct. 25, 2016

Rating: 7

SPRINT MODE IN 19:56. No clue I was that close. I cannot begin to tell you the level of profanity that would have occurred had I gone on 5 seconds longer.

Baron's Door

Play Baron's Door

Aug. 08, 2016

Rating: 1

I like a lot of what's happening here, but theres a clunkyness to the execution. A lot of upside, but right now just meh.

Hungry Black Hole

Play Hungry Black Hole

Aug. 06, 2016

Rating: 0

Beautiful animations/graphics. Just not much for the gameplay.

Developer response from MarianDertx

Thanks!

Shadowless

Play Shadowless

Jul. 31, 2016

Rating: 316

Love this. wish there was a status screen so i could see my stats go up after i grind levels so i can play the slots 20 times. Also, better stats on equipment differentiation. a ring that gives +1 attack replacing my +2 evasion should show me "+1 attack -2 evasion" instead of just telling me what the ring does. Like it very much though. Games like this are what made Kong what it is. not idle crap.

Developer response from Griman

Thanks! Equipment differentiation was added in v1.85

Hold the Fort!

Play Hold the Fort!

Jul. 12, 2016

Rating: 5

Yeah, lots of upside here, but some of the choices could be better. to say nothing of game length. MOR PLEASE! Past that there needs to be some clearer options. Spikes built when you max traps ARENT permanent. Losing hero abilities when not leader defeats the purpose as I need to level up the other guys too and leader is fastest way to do that. ill heroes on the boss fight means i lose. what about bonus for maxing out castle upgrades (can that max?) barricade upgrades? different abilities for people to train in (Itd be nice to get the 'builder' ability on a guy who is exclusively working on my castle rather than burning it on a guy I need offense from... Again, i like it, just much more upside. Good first draft

PewPewEmUp

Play PewPewEmUp

Jun. 02, 2016

Rating: 4

god i want more of this. more enemy variance. rather than the boss fights being inside your base, make them destinations in the world map. more powerups to work towards. like rapid fire and maybe add vision as something you can have. not that its obnoxious to dodge homing missiles from enemies that I have no clue where they are, but... but yeah. JUST MORE. a little shape to the sprites would be nice too, but, bridge to cross. the only reason its beyond aesthetics is later on when the bullets are bigger than the enemies, i spent a lot of time dodging the red guys instead of just shooting them. completely forgot they were enemies. VERY MUCH LIKE MORE PLEASE

Developer response from flippet3

I'm working on a game inspired by this one that has MOAR :p

Deterministic Dungeon

Play Deterministic Dungeon

May. 11, 2016

Rating: 1

I get that the goal is to have the randomization, but this gets repetitive in a hurry. Maybe once you empty a room leave it empty so i dont have to grind through 3 more enemies on my way back. Maybe a correlation between number of enemies and improving loot odds. 3 enemies and 0 loot gets upsetting. And maybe once you get a loot type thats taken away for the next loot spin, not that having 11 ice scrolls and going 5 floors without a weapon upgrade isnt fun, but... killing me. Makes things take forever.

Deterministic Dungeon

Play Deterministic Dungeon

May. 11, 2016

Rating: 4

Very enjoyable, but lord this is infuriating. When attacking i can find the 0 like nobody's business. When populating the room all 3s all day. so many rage fists... so so many.

Monster Bark

Play Monster Bark

May. 02, 2016

Rating: 2

Thems my damn legos, monseters. Thems my legos.

New Star Soccer

Play New Star Soccer

May. 02, 2016

Rating: 13

I remember when this game was awesome because it was playable. Whats the deal with the lag? I've tried it on 3 computers and 3 web browsers... Wts?

Incursion 2: The Artifact

Play Incursion 2: The Artifact

Apr. 20, 2016

Rating: 0

I remember when Kong used to get new games like this one... What happened...

Upgrade Complete 3

Play Upgrade Complete 3

Apr. 19, 2016

Rating: 2

AAAAHHHHHH! Heartrate 1 upgrade is too much. The next 2 are going to be tough...

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