A pause when focus is lost should be mandatory. Also the audio can be important to this game for weapon reload timings. That one death sound is WAAAAAAY too loud. Crap your pants loud.
Yeah, the ability to key + click to create a rallypoint rather than required path drawing would be baller. then if we want to get kinky we can do our own pathing when time allows...
god there are elements of a freaking amazing game here... if it were a game that you could actually play instead of just being an idle... when did people get too cool to PLAY games? bums me out...
Yeah, could be a great game, but with the pathing issues and time limit (perfect) clocks being pointless, its not a strategy game, its just a rts view racing game.
the crafting system is awful.. i dont know what game we're imitating with that, but ive wasted so much crap to get from a +1 atk with something else to get to a +1 atk and a +1 atk.
Ill be honest, Im disappointed. Theres a counter-intuitive inventory/equip method. Theres no hotkey to get to my items... im completely screwed in regards to purchasing new things... upping your speed doesnt seem to be an option at all (unlike in the 1st one) . Seriously... ima keep at it and see what happens, but, man... bummed...
"I'm not the only one saving all civilians with a spy, then blowing every last thing to pieces with a rocket helicopter, right?" @lolgast; oh, i see youre a veteran of the series...
Yeah, I like this game... the power curve before act 3 leans a little toward the game... digging... i wish there was a preset number of bonuses in the game and you couldnt dig the same area twice. because i suck at digging. I REALLY wish there was time to set up at the beginning and then initiate the wave. the height of the characters and the angle of the grid make it a bit rough to get positioning down to maximize coverage or make cleric healing balls, but... yeah... i like the game a lot.
Yeah, its obnoxiously long, but a black dragon + omega seal + regen spell can 1 v 1 any of the red staged bosses. It may take 15 - 20 mins, but he can do it. Move archers/ mages outside of any blast zones to help when possible, if you have another tank, employ them at your leisure, anything to add damage per minute helps. Go ahead and throw some infantry at the Wandering Swordwoman...