This game seems suspiciously similar to another game where you trap people in bubbles and throw them into a blender. Played it on Bubblebox, but I can't remember the name. I'll have to check.
One problem I had, and maybe I'm doing something wrong, is that I was completely unable to hit the Salamander boss. I dodged it's attacks about 8-10 times in a row, but no blue "hit" section came up, I'd just keep dodging until I missed, then have to do the ranged dodge again.
Is it possible that it's hit area is set so small that it's impossible to hit unless you have a certain level of targeting visor?
There seems to be a glitch, and this first happened when I started playing the first rounds without any santa upgrades to be selected, where the game won't let you apply any upgrades. The selections don't highlight and aren't actually given to you, the game just moves to the next wave as if you still had no upgrades to pick from and clicked/pressed space.
This might just be me, but enervate doesn't seem to work. I don't notice enemy stamina or mana going down at all when I use it. I didn't see the "resisted" when this happened either (though the ability does seem to get resisted most of the time at well)
I think there's a bug with the anti-mine chassis. I put one on a Piko, and noticed during a wasteland run that I seemed to take MORE damage with it on. I tested this on the first map. When I first went through it, without an anti-mine chassis, I could hit a mine and still get gold (Have >80% armor). I went through with an anti-mine chassis, and after hitting a single mine, could only get silver. I then took the anti-mine chassis off, tried it again, and it actually seemed like I took even LESS damage than before I ever put the chassis on; that is to say, when I first played the game before ever buying an anti-mine chassis. Probably a simple bug, but an annoying one.
A bug: I bought the Cannon for the arsenal. I come back to play again today, and I don't have the cannon anymore, but I do have the barbed wire, which I never bought.
Great game, but, sometimes when I complete a mission while still moving, I'll continue to move after the mission finishes, even if I'm not pressing anything. This is a problem as I once completed a wipeout mission, then couldn't stop Emily as she walked onto a mine and died, causing me to fail the mission after I completed it. :(
The game itself is pretty good, but has a few flaws, such as searches that can take away weapons and give you back your default gun, or survivors dying offscreen before you can even find them. That, and the humor is pretty bad. There's only a few jokes, and they get stale very quickly, which is quite bad when many of them are just stale references in the first place.
Extended range sniper rifles a bit over-powered. If the enemy manages to have 2 extended range sniper rifles at once, there's nothing you can do; they can kill anything, even other snipers, before they get into range. If you're like me and didn't invest in the improved sniper range, you have no chance. They'll even kill juggernauts before they can get in and kill them.
Does the mouse control feel "sticky" to anyone else? It's hard to explain, but the movement of the cursor doesn't feel fluid; it's kinda jerky. Other than that, I'm always a picross fan, but it could use a key to make cursor put down the dots, like holding shift while you click.
Wait, hold on. These are Nazi zombies, yes? But yet, the objective is to kill the zombies to free the souls and let them ascend to Valhalla. Valhalla is the afterlife for heroes and is analogous to heaven. Is this game saying that the Nazis were heroes that deserve to be saved and sent to heaven? Makes it a little less enjoyable to kill them.
I got some kind of glitch. The opponent had a Spark opposite my Adaptomorph, however, I also had a hydramorph out. The hydramorph was to the left of the adaptomorph. When I attacked, I lost both the adaptomorph and the hydramorph to the single Spark. This isn't supposed to happen is it?
I think a lot of people are missing the "sexism" point. It's not that it's overtly sexist, terrible things happen in the world, but it's that it's so over the top. Bringing attention to something is one thing, but over time, it becomes shock value and you stop really caring. "Blah blah rape blah blah little girl hung herself blah blah who do I shoot and where?" You can't really emotionally connect because each event is just an excuse to shoot a guy in the head and you know the next guy is just gonna one-up the previous on the perv-o-meter. The result is that it's not eye-opening or world changing or anything, it's just chessy and campy, and not in a good way. Also, this game needs a save function.
I don't know if the game is taking itself seriously or is trying to be ridiculously cheesy. Either way, the story is trying way, way too hard. You know the story is over-doing it when you're clicking past "13-year old gang raped" and thinking "blah blah, what part of the head do I shoot at?" It's a mess of cliche "dark tormented angel in high-heels" stuff. I dunno, maybe the game is trying to be campy, but just slathers it on so thick it ruins it. The game has a good amount of graphical effort put into it, but obviously was made by a raging feminist or a guy who made the game to try to get chicks which his "feminist sensitivity". How do you get a city of all black-suited males? Is every one of them keeping a woman at home so there aren't any on the streets? It's enjoyable for a while provided you can ignore or laugh at the story, but it can quickly become repetitive and you can only tolerate the plot and dialogue for so long.