Needs a lot of work. The physics are buggy - I randomly drop through floors, crash when I try to jump, and lose control of rotation. Also, the obstacles are too hard to see against the background (idk, it's nighttime, maybe that's the point?). Finally, the cupcakes should be placed along the actual path we will travel, often along the tougher of multiple paths, instead of bouncing around. Jumping loses too much control for me to make any attempt to jump for a cupcake.
You should add some in-game instructions. At the very least, draw them on the background. Also, the levels are kind of long. It is very frusterating to get near the end, then make one mistake and have to start over. Sometimes you require us to make a blind jump that, for all we can tell, could mean instant death.
Otherwise interesting concept with the color change. I couldn't get far enough through the game to judge the storline.
Increase coin value based on number of gates passed through that run. Coins start worth one. After first gate, new coins are worth two, after second gate new coins are worth three, etc.
"You version 1.3 not compatibile with this 1.4. Your data will be lost." WHAT?! I was at 9 stars! It took FOREVER! I was enjoying this game, but I wanted to finish. 1/5.
Sneaky start by pressing up for the first time when the top part of the clapperboard (movie snapper thing) is on its way up. This does NOT always happen during the same part of the countdown.
Not exactly a "twist" on the classic snake game. You don't grow, you aren't avoiding your tail. Don't get me wrong, it's a fun game, but the description is misleading.
To make the title more correct, the power pills could allow you to shoot for X seconds. Obviously a change to the Pacman mechanics, but would be cool to snipe a ghost down a long hallway.
Cool story. The gameplay would've been more interesting if you went through the same rooms each time you shrunk, but with different paths usable based on your size.
that was one of the ideas I got when I first came with the idea, but it was too hard for me to make cool level design that way.