There are a lot of things I don't get, like when you highlight a new skill, why do some skills get a green border? Why do some skills give bonuses to skills I don't have? (for example one skill gave a perk to tracking which I didn't take) overall I like this game!
Glad you are enjoying our game! There are definitely a few things we need to explain better... the skills that are highlighted in green are the ones that contribute to the skill you are hovering over. The cross-skill benefits are rewarded when certain perks are achieved (perks are achieved every 20 skill levels for the most part). Hopefully that makes some sense!
the multiplicative upgrades in the spellbook should cost a lot more. I've not even reset yet and I'm at 1e^13 and still climbing. I don't see an end to it really, so no need to reset at all.
no challenge really. . . finished in 30 minutes. the only thing left to do is watch numbers grow. I like the concept though, and different spells, but there just has to be more content in order to bring this game from good to great.
auto pathing needs fixing because my archers get stuck on walls, soldiers just run in circles bumping into each other. . . I had one goblin destroy an archer tower with 11 guys out >.<
creeper, the research points add 2% production per point. So if you bought an RP upgrade to get 3x the revenue for all tools, that's only 300% bonus. Sacrificing the 10k to get it, you lose what you gained from all that RP. You should have held out until the 10k RP was only a small percentage of your total RP, so you don't lose so much production.
The only stat that applies in the mine is light