Maybe make LRP and RP easier to attain? I got all tools to 60+ and my next big upgrade is at 1T, but it will be ages before I can afford that. Yet still my accumulated research is 0. . .
The first few Research Points will take a couple hours of idling, but after the initial climb obtaining Research Points as well as revenue will be exponentially quicker.
Requiring 5.22 million rare matter while making 43/sec is astronomically rediculous. Like I said, there is nothing that will substantially increase production enough to attain this before the typical player gets bored and moves on to other games.
I seem to have hit a dead stop as soon as I got to the moon base. My emperical knowledge is 108% and all other shops I have unlocked are around 220%. Reseting my first base only nets about 8-9k, which will only get me about another 6% total production. Upgrades are 600% or more, and I just don't think there is anything else that will push my production up enough to unlock earth lab. I hope the base production of buildings increase, or costs decrease, because right now it's not fun anymore.
Shallow prestige system, no purpose other then to get more souls, no upgrades that make the game interesting, and overall just really bland and uncreative. With idle games like clicker heroes, realm grinder and time clickers out there, this simple game can't hold its own.
If you're trying to progress, go active immersion. the multiplier is a lot bigger than idle. If you're trying to farm WS go idle immersion, for obvious reasons :P
They indicate how the damage or bonuses from these skills/abilities/arts behave.
(A) = Additive; (M) = Multiplicative; (T) = Toggleable so you can turn it on and off by clicking on the icon.
Need some kind of tutorial for immersion. When I click on the dark side, the bar goes that way, but it doesn't move when I click the light side. Also, what is the purpose of fire/ice/earth/lightning enchantments? Need more clarification on this.
I will be adding tips into the game in the near future.
The way light and dark immersion works is different.
Dark immersion corresponds to the idle part of the game and gives you a buff to DPS but you lose some bar progress if you click.
Light immersion corresponds to the active/clicking part of the game - you gain a bigger bonus to click damage but you need to select an appropriate elemental infusion to counter the monster. This gives competitive active gameplay while countering autoclickers to an extent :P
Also maximum bonus you can get increases with the amount of 'skills' you have bought in the corresponding side.
Hope this helps for now!
Unfortunately I can't test the game using a Mac or Mac touchpad, so I'm unable to make it compatible right now, but I'll look around the internet to see if I can.
The first few Research Points will take a couple hours of idling, but after the initial climb obtaining Research Points as well as revenue will be exponentially quicker.