ok sorry last comment, the decimals in attack and critical are uneccesary because the values are so small that they do not matter. Raising critical by 0.001% will not effect gameplay in any way, and the .035 doesn't matter when your attack is 5 and kill enemies in one hit anyway. This game needs tons of attention and fixing, but it has potential.
While not in yet, long term high level mobs and heroes will have significantly higher critical chance values. Decimals in the attack rating...yeah, probably doesn't need that.
I have just fixed it. It wasn't every ship, but some of them did have that problem. Sorry about that. Thank you very much for all of your feedback on the game.
Call me crazy, but the only useful ships seem to be gold adder, silver nova, gold nova and platinum miser. And the only good weapons are the last 4, all others are useless.
I intend to add more classes later(archer, paladin, mage) along with a number of new enemies and bosses.